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| Photo Retouching "Improving" photos, post-production, correction, etc. |
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#1
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| Question to "High pass sucks" technique I'm just trying this technique (http://www.modelmayhem.com/po.php?thread_id=439098) and I have two questions to the step 2: "2. Working on the bottom copy, run the gaussian blur filter at the intended pixel frequency (same as you would input into the HP filter)." 1) How do I know what pixel frequency (or radius?) should I choose? I have a 10 Mpx camera. 2) What do they mean by "high pass sucks" or "high pass filter"? This quick de-grunge technique? http://retouchpro.com/tutorials/?m=show&id=213 |
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#2
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| Re: Question to "High pass sucks" technique Santoro80, Quote:
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The method used in that ModelMayhem thread is an alternate way of creating a High Pass layer which is very precise. So if you were just interested in creating only an accurate HP layer, you could create the split layer set and just delete the GB layer. If you compare both methods on a image that has a wide tonal range you will be able to see the difference. As for the DeGrunge technique, no it is not the same. However the two have some things in common. When you split a layer into spacial frequencies what you effectively have is a formula that says: GB+HP = Original. This will be true at any radius and indeed if you toggle on and off the background layer below the split layers you will see they are visually identical. For the DeGrunge technique you are actually creating a third component and the following formula: GB + HP + Degrunge = Original. In this case you create a layer where you are protecting all of the fine edges smaller than some radius 1 (HP) and blurring all edges greater than radius 2 (GB) and everything in between represents the grunge. The point to take away from this is that when making a Degrunge layer, you can use the Frequency Split technique to create the HP layer that you would use in the DeGrunge technique. You just make the split then delete the GB layer. Its a few extra steps which you may or may not find worth the extra effort. Regards, Murray |
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#3
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| Re: Question to "High pass sucks" technique Thanks for explanation. It was very helpful! I just want to use this technique for skin retouching. |
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#4
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| Re: Question to "High pass sucks" technique It works well if you choose the radii carefully and try not do overdo it. If used properly it will save you considerable time instaed of dodging and burning and will not look blurred. Regards, Murray |
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#5
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| Re: Question to "High pass sucks" technique I have been experimenting using Inverted High Pass with Apply image. One workflow I am using is making three layers: One with the radius at 3, one with 6 or 9 and one with 18 and selectively applying them to areas of the skin. I read where Natalia uses much larger radii, but I cannot get any effect at a very high radius. Murray is right. If done properly one can reduce greatly the amount of d&b. Which I do after the high pass technique. Any thoughts? k |
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#6
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| Re: Question to "High pass sucks" technique Quote:
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#7
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| Re: Question to "High pass sucks" technique Ahhhhh, yes. Thank you GM. k |
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#8
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| Re: Question to "High pass sucks" technique Trying to wrap my head around what the ModelMayhem thread is actually doing. After completing the 8-bit steps I'm left with 3 layers; my base background image, a layer that's blurred significantly and then a highpass-like layer created using the apply image steps. When all three are turned on I have my original image. What am I supposed to edit or mask to even tones but keep the detail. I understand how the de-grunge tutorial works because I'm left with a single layer on top of my original that both even tones and holds detail in the areas I un-mask. |
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#9
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| Re: Question to "High pass sucks" technique depends where you have split the frequencies... but in short you can: 1) pain on the blurred layer to relax shadows/correct colours 2) use heal-brush with settings (current layer only) on the "highpass" layer |
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#10
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| Re: Question to "High pass sucks" technique The blurred layer is the one with the low frequencies of the image and there you can play with the smudge tool to even out things. The highpass-like layer is the one with the high frequencies of the image and contains texture (facial hair, pores, pimples, hair texture etc) and this is where you use the stamp tool or the healing brush. These layers are not supposed to be masked out or something like that. You choose the layer you want and you edit it. |
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#11
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| Re: Question to "High pass sucks" technique One use of the split is to degrunge, rather than the inverted highpass, because you get much less edge blurring. Something like this: http://www.model-citizens.com/Tutori...paration-1.wmv |
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#12
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| Re: Question to "High pass sucks" technique Hi Setcamper, The low frequency layer (blurred layer) contains color blobs, shadows and highlights. The high frequency layer contains the detail (no color) detracted from the blurred layer. These two layers put together make up the original image.... So why split the image in two? So that you can adjust the details without messing up the underlying color/shadows/highlights and adjust the "color blobs" without ruining the details. Here's a quick explanation on how to do it: Put these two layers in a group above your original image (so that you can easily see the comparison between this group and your background layer). Examine the blurred layer first... look for the unwanted blotches/color and correct with whatever method you prefer (healing, cloning, painting, smudging and even a bit of blurring here and there). Then take a look at the high frequency layer (with all layers visible)... correct unwanted details by healing or cloning. I hope this helps! |
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#13
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| Re: Question to "High pass sucks" technique Quote:
In a normal freq separation, the HF layer contains all the edges which are equal to and less than the chosen Radius and the colors that resided on both sides of those edges are intensified (contrast has increased along those edges). Conversely on the Low Frequency layer below, the same edges at the same radius have had contrast reduced (edges blurred). When the two layers are added together (function of the Linear Light Blend mode) the result is the original image. GB + HP = Original. You are pretty safe using the healing brush on the HF layer because it tend to copy and blend in texture without taking all of the color. However you need to be careful using the Clone Stamp tool when trying to clone texture from an area of very dissimilar color because the clone tool will take all of the color as well and you can end up with a mess. Regards, Murray |
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#14
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| Re: Question to "High pass sucks" technique @ Mistermonday OOPS! Sorry for my mistake... I never noticed a significant amount of color in the high frequency layer. I was trying to explain things in a simple manor... In any case, thanks for correcting me Murray! Regards, Baglady |
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#15
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| Re: Question to "High pass sucks" technique Hi Baglady, no need to apologize. To almost everyone an HP layer looks like a colorless grayscale layer. It's not really obvious unless you know the math and mechanics going on inside PS. Regards, Murray |
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#16
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| Re: Question to "High pass sucks" technique Are there any disadvantages or cons, to placing a blank layer above the high frequency one and do the healing using a "current & below" sampler? |
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#17
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| Re: Question to "High pass sucks" technique Hi Chillin, unfortunately you can't do that because the areas on the blank layer will represent the HF layer only and they can not blend in ADD (lineal light) mode with the GB layer. The first concern I ever had with Frequency Separation was not having a fully re-editable layer in the HF layer. However in practice it has never been a problem and the speed and efficiency of that layer in the workflow far outweighs the risk. Regards, Murray |
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#18
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| Re: Question to "High pass sucks" technique Quote:
I tend to amass far too many layers too quickly, but in doing so there's really no risk. Either, A) make the split from stamp visible layers, such that one could always regenerate the split again from the image below, or, B) dupe the HF layer and clone on the dupe, keeping a virgin copy turned off until one is satisfied the cloning is good, then trash the virgin, or, if need be blend the two with masks then merge them. There's always an exit strategy if you use enough layers. ;-) Also, this is from the original ModelMayhem thread, though I haven't tried it: Quote:
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#19
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| Re: Question to "High pass sucks" technique Thank you Murray, you got me thinking...again Thank you Flashtones, this will work for me. |
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#20
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| Re: Question to "High pass sucks" technique That's very clever, chillin, well done. |
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#22
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| Re: Question to "High pass sucks" technique Chiilin, you might be better off clipping a Blank layer to the HF linear light layer and use the eraser if it is needed. Another good option is to forget about a 3rd layer but instead create a layer group of the 2 split layers and just add a layer mask to the folder. Assuming you still have your underlying layers or BG, they will pass thru everywhere the mask has not been painted black. There are probably a couple of other ways. All that being said, I find in that for the type of healing done on the HF layer that you rarely make mistakes and when you do they are easy to fix. Its nice having a safety net for everything you do in a retouch but if you work on large 16 bit files, every additional full pixel layer bloats the file and slows down the processing considerably. Regards, Murray |
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