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| Photo Retouching "Improving" photos, post-production, correction, etc. |
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#1
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| Generating Skin with Frequency Separation I have found a littel trick that i used mostly for quick and dirty retouching and very bad skin.... and sometimes it works very fine and saves a lot of time... when there is a good skin part i copied that part of the HF Layer to the Clippboard... than New Layer on normal clipped with the HF layer...than I opend the Pattern Maker...use Clippboard as sample and generate a Pattern with Sample Detail around 10-20 ... Than i put a black mask and paint ... The Problem is that often the generated Skin is too soft for my taste...and looks blurred . has anybody out there a little advice.. and puhhh I know my english :-)) |
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#2
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| Re: Generating Skin with Frequency Seperation Hi , I needed to recreate skin as I'm in the middle of restoring an old photo. I came across this tutorial and it worked really well. might be worth having a look at it : ) Good Luck http://www.photoshopsupport.com/phot...-tutorial.html |
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#3
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| Re: Generating Skin with Frequency Seperation Try clipping curve adjustment layer to your newly created layer. Generally can increase the sharpness by varying your curve make sure you anchor a point at 128x128 or you will change your 50% grey and lighten or darken the image overall. |
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#4
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| Re: Generating Skin with Frequency Seperation Are you by chance painting it in with a soft brush? This will invariably blur the sampled texture. If not that, can you share a layered PSD sample (just a small crop even). |
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#5
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| Re: Generating Skin with Frequency Seperation This works, but one should know that one needs points at both 127,127 and at 128,128 in order to prevent overall shifts (the unfortunate reality of Adobe not yet implementing floating-point curves). If superfund control of light / dark sharpening isn't needed, a Brightness / Contrast layer in Legacy mode can accomplish the enhancement without any global effects. |
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#6
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| Re: Generating Skin with Frequency Seperation Quote:
Working in 8Bit we have 2^8 = 256 tones per channel. 256/2 = 128, which is neutral gray. You might think, that because 255 is white, it would be 255/2 = 127.5 (now your idea would make sense to me), but you're forgetting about the first value being 0 (which brings one more tone into play). Or did I misunderstand you completely? |
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#7
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| Re: Generating Skin with Frequency Seperation Quote:
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#8
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| Re: Generating Skin with Frequency Seperation Thank you all @ Nomad Jess One of the first Books i read about Photoshop was Katrin Eismanns first Edition of retouching & restauration and there she explained this burred Nois and embossing technik..and i used it sometimes before I knew the freq. sep Thing...and of course i tried it on the Hf Layer...but for me it looks too fake :-)) I tried The clip curve technik The tip with two Points is cool.thanks for that...and i tried to do the seperation with with a lower scale than 2 that gives allso a bit more sharping.... Has somebody may be an Idea to avoid the Pattern Maker? |
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#9
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| Re: Generating Skin with Frequency Seperation I wouldn't worry about 128 being off. It won't shift the values on overlay, linear light, softlight, etc. 50% grey used for the neutral fill when creating one of these layers as a blank layer is set at 128. Create as many of these layers as you like with the 128,128,128 fill on an 8 bit image, set them to a group and place color samplers on various points of the image. These samplers won't change when you click the group on and off, or if you duplicate the document and merge one while deleting the group from the other. Anyway it was just to prove that regardless of if it's a perfect middle grey it works in this kind of blending mode, and yeah the 0 does make it irritating. |
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#10
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| Re: Generating Skin with Frequency Seperation Quote:
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#11
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| Re: Generating Skin with Frequency Seperation Quote:
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#12
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| Re: Generating Skin with Frequency Separation To address a few things: - PS absolutely does not offer 65k values. Whether this is a good thing or not is much debated - I happen to think that it is. In reality it offers 32769 values (0-32768), allowing a perfect neutral value at 16384. You can verify this by filling a 16bpc layer with 50% gray and reading it with the eyedropper. - The problem with 8bit curves is exactly what you're getting at - with LL-family separations. Indeed, if I were just looking at a normal layer and adjusting it by 1/32k, it wouldn't be that big a deal for most all applications. But when I attempt to apply a curve (which interpolates values mind you - even our 'lock' points are not inviolable), that 1/2 point(+) distance from true 50% gray which the curve maps out becomes a full point move after the LL doubling is brought into play. This forces an undesirable move in the result where we shouldn't have to have one. - There are of course lots of ways to deal with the above - it's just a minor limitation in truly fine work, and an inconvenience for the rest. |
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#13
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| Re: Generating Skin with Frequency Separation Last edited by bakerser; 09-04-2010 at 01:12 PM. |
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#14
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| Re: Generating Skin with Frequency Separation What is the HF Layer, LL etc. |
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#15
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| Re: Generating Skin with Frequency Separation HF = "High Frequency" LF = "Low Frequency" LL = "Linear Light" Let me know if there are others which we should have been defining earlier . |
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#16
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| Re: Generating Skin with Frequency Separation What is a gradient "helping" layer used for? And how is it made? |
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#17
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| Re: Generating Skin with Frequency Separation If your base skin background is 127 or 128 you will not likely notice a very substantial effect. That kind of difference would only change the brightness level by a very little amount. It doesnt affect color itself since it is a neutral gray color...just the luminance. That mid color totally drops out with some blend modes...so it is not a big issue. Besides, the skin pore textures are painted in very slightly and are blended in...so again...very little effect. Ray12 |
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