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Photo Retouching "Improving" photos, post-production, correction, etc.

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  #61  
Old 09-15-2010, 10:23 AM
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Re: L*a*b* question: why can't it be simulated in

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Originally Posted by Zampano View Post
Although the tone sometimes seems a little bit harsh, this thread is one of the most interesting ones here at RP...
Thanks a lot to all contributers for all the insights and especially for the example files...!
Yep, online discussion can easily spin out of control... But we're still all friends I think
The great thing here was that everyone had lots of useful information to add!
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  #62  
Old 09-15-2010, 11:03 AM
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Re: L*a*b* question: why can't it be simulated in

I think I speak for those who already know a lot more than me when I say: we all came out of it knowing more than we did coming in. And that's saying a lot considering the caliber of some of you.
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  #63  
Old 09-21-2010, 05:42 AM
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Re: L*a*b* question: why can't it be simulated in

One good reason to use the Lab L channel over RGB applied in Lum mode, especially if using CPU hungry filters on large images, may be the gain in processing time which should be in Lab only a third of what it would be in RGB since only one channel is processed instead of three.
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  #64  
Old 09-21-2010, 10:40 AM
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Re: L*a*b* question: why can't it be simulated in

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Originally Posted by secretagents View Post
One good reason to use the Lab L channel over RGB applied in Lum mode, especially if using CPU hungry filters on large images, may be the gain in processing time which should be in Lab only a third of what it would be in RGB since only one channel is processed instead of three.
This is true.
However, I rarely run many heavy filters on only the brightness of the image tho. I guess it could make a difference if you're batching lots of stuff?

However the time same might not be 2/3 - it would depend a lot on what filter it is I think. I did a test with the "Reduce Noise"-filter (as an example of something hungry).
On a 5000x5000 16 bpp image running the filter on the RGB image, or a single LAB-channel reduced processing from 12 to 10 seconds (on a fairly slow computer, restarting Photoshop between each test).
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