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Photo Retouching "Improving" photos, post-production, correction, etc.

One of the toughest skin job so far..

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  #11  
Old 09-22-2010, 01:01 AM
ShadowLight ShadowLight is offline
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Re: One of the toughest skin job so far..

here's an idea if you like to take this further (if it's not too late)

duplicate top flat layer - blending mode "linear", opacity 50%
on duplicate, - invert
convert to SmartObject
apply HighPass filter (pick what works, try something like 10)
apply Blur (pick again something that works, try something like 6)

adjust HP, and Blur to taste

mask - black
paint on mask where you need the skin to be smoother

in this case I did this twice
1) for some smoother face HP:10,GBlur:6
2) for smoothing out the skin texture HP:1.5,GBlur:0.2
Attached Images
File Type: jpg KandinskiCompsre2_split.jpg (97.6 KB, 69 views)

Last edited by ShadowLight; 09-22-2010 at 01:48 PM. Reason: opacity 50%
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  #12  
Old 09-22-2010, 07:01 AM
crfbillmann crfbillmann is offline
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Re: One of the toughest skin job so far..

If you want to whiten the Skin in Postproduction next time, i allthoug can give you some quick tips for a 5 Minute Workaround.

Duplicate the Background Layer
Set its blending mode to screen an the layer style to color overlay an the color to white.
Just mask the the skin tones an you are done.

Regards,
Chris
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File Type: png Bild 10.png (91.5 KB, 65 views)
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  #13  
Old 09-22-2010, 12:33 PM
Tyjeco Tyjeco is offline
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Re: One of the toughest skin job so far..

Thanks Shadowlight, will look in to your advise. Looks really smooth!

Chris: haha that is really quick, never did it your way, but I will definitely see where that wil take me. But I still like to see my models a close as the end result. The make-up was just not that great this time.
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  #14  
Old 09-22-2010, 01:48 PM
ShadowLight ShadowLight is offline
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Re: One of the toughest skin job so far..

oh.. forgot something

- set 50% opacity on the invert
(I'll edit in the correction)
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  #15  
Old 09-22-2010, 02:35 PM
Tyjeco Tyjeco is offline
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Re: One of the toughest skin job so far..

I know this technique from Calvin Hollywood. It think this technique is best for smoothing at the end after equalizing the texture and most of the dodging and burning like you just showed me. When I did this upfront it looked too fake, but this actually works for me, thanks.
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  #16  
Old 09-22-2010, 03:16 PM
ShadowLight ShadowLight is offline
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Re: One of the toughest skin job so far..

I don't know anything about the workflow of Calvin, but this is simplification of working on split frequencies... (i made this for quick touchups)

If you feel more adventurous look up split-image processing, but instead of splitting the image on GB levels, explore other options (this way you can have the full benefit of targeted freq. band adjustments, yet having sharp edges when you apply it )

... however picking the right frequency band this way is much harder

(i'm attaching a quick tut. for this from my facebook-ps-tips)
Attached Images
File Type: jpg skin-smooth_100k.jpg (98.4 KB, 82 views)

Last edited by ShadowLight; 09-22-2010 at 03:52 PM.
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  #17  
Old 09-22-2010, 04:07 PM
Tyjeco Tyjeco is offline
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Re: One of the toughest skin job so far..

I used the splitting technique for the cloning. So I just worked on the texture itself.
Your quick tut is really interesting with the mid band as such. This is indeed the info I'm looking for. Cool stuff thanks! I still need to define my workflow. I need it to be quick but exact!

Thanks for your info, I will check out your Facebook then.
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  #18  
Old 09-22-2010, 05:31 PM
ShadowLight ShadowLight is offline
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Re: One of the toughest skin job so far..

just keep in mind that the result that shows #3 - MidFreq adjustment applied, already has the LowFreq adjustment on it (so it is stacked, and without the Low Freq there will be "blotches" on the skin).

With the HighFreq (on top of everything), you can get it to be like silk, however with the downsizing and jpg-compression most of the quality is lost.

When it comes to the chosen values - as you know the settings depend a lot on the size of the image and how close the model is.

I don't have the facebook tuts avail. for the public, as I put together a few tips for my friends there.
Quality checks:
- colour saturation (mid-gray layer, image on top in color blend mode) to check for hot-skin areas after retouches
- imperfections check - just a zig-zag curve layer to polarize the image and show the detail touchups

... there are a few tips on how to sharpen the HFreq after downsizing for the web

and a proper complement wheel as I found out it actually does not exist (Adobe Kuler wheel is far from correct, and even gives cool complements to cool colours)
i'll attach it here as probably this is the only thing you may not already know
(above is RGB colour wheel, below is the RYB complement's to the colours above)
Attached Images
File Type: jpg RYB_wheel_test.jpg (37.9 KB, 14 views)
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