Re: Eyelid texture
What I did was a 3 layer frequency separation. Therefore, I had hi, mid (grundge), and low frequency layers.
Afterward, I duplicated the high frequency layer a few times, and then merged these layers. I then masked this layer selectively over the troubled area with a soft brush using a low opacity.
Finally, to get rid of the spot effect, I created a "reveal all" mask on the middle layer, and then selectively degrunged the blotchy area.
I ended up with this:
I added the second one to show even more of the original texture.
Last edited by freddie; 11-23-2010 at 11:41 AM.
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