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| Photo Retouching "Improving" photos, post-production, correction, etc. |
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#1
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| Pavel Novikov - Reverse Engineer Technique Goddamn it. I never thought I'd do one of these. I almost loathe myself for posting a "demystification of..." thread but Pavel Novikov's technique has been mystifying me for about a year now and despite repeated attempts to understand it, I cannot. His Flickr stream notes that he uses an FX camera with fast telephotos and 3-light setups - no problem, the lighting and shallow DoF in itself is perfectly simple. However, there is something going on here, here, here, here , here and definitely here that is outside of my experience and expertise to explain. There is something going on with the eyes and lips that makes them... pop. * For the eyes I can see that he has a tendancy to whiten the scelra, darken the ring around the iris and do a kind of radial lightening of the iris itself - but is there something else happening too that compounds this effect? * The skinwork alone is very impressive, but do you think anything novel is involved beyond extensive d&b carving and highlights and desaturation? * All the lips have an unearthly shine that looks neither wet like lip gloss, nor matt like any makeup I know of... what kind of retouching do you think happens here to create this 'matt shine' ? * Generally the images (and particularly the last one) have a smoothe painterly look that partially whispers tonal contrast, yet is missing the small local contrast elements that would normally give it away - how do you think this is achieved? - It frustrates me to make a thread like this, since I've been photoshopping for 11 years now and retouching for 2 - but I've run to the end of my road of reverse-engineering and now seek the advice of my more knowledgeable peers! Panth |
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#2
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| Re: Pavel Novikov - Reverse Engineer Technique Fake DOF - added lens blur in EVERY IMAGE Color contrast - Warm skintones - neutral warm - I use gradient maps - most of the tones are controlled in the sense everything is a bit colorized to keep it even D&B - added HL and Shadows |
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#3
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| Re: Pavel Novikov - Reverse Engineer Technique How to you colorize images to keep skin tones even like this? |
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#4
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| Re: Pavel Novikov - Reverse Engineer Technique Hi Natalia What indications do you have that the DoF is faked? I looked more carefully and can see that perhaps there are some regions where the bokeh zone has what looks like a sharper duplicate of itself running underneath - the left shoulderline here for example. This would be concomitant with a Lens Blur layer masked on top of the original. That said though, it's not out of the question that 135mm f/2 on full-frame would produce DoF this thin though, is it? Could you perhaps explain a little more about your gradient map theory? I've never understood them to be honest, only insofar as making the colour of an image change over distance (ie, from top to bottom or corner to corner) - not for uniform colour across an entire image which is what you seem to imply here? |
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#5
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| Re: Pavel Novikov - Reverse Engineer Technique Hello, folks... while I am really new to retouching, I have voraciously absorbed whatever I can find on these techniques. Gradient maps are covered on Gry Garness' DVD, but if you don't have access to that, there is a thread about their use on MM ...hope that helps Last edited by powers.joel; 08-10-2011 at 09:08 AM. Reason: spelling of 'their' |
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#6
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| Re: Pavel Novikov - Reverse Engineer Technique Quote:
Works great for changing the color of fabric. Trickier in skin tones, since skin has so many different hues, saturation levels and values bumping up against each other. If you try to totally replace skin tones with a map, it will look awful, due to the vast amount of skin tone information that's excluded from any gradient. That's why you always hear of them being used at lower opacities and various blend modes. It's easy to push the overall range of tones towards, hot, cool, yellow, depending on the gradient used. |
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#7
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| Re: Pavel Novikov - Reverse Engineer Technique Well it's really hard to tell without a before/after. My bet is that original photos where pretty impressive in fisrt place, after that lots D&B and color treatment. That may sound trivial, but I doubt those photos are that good if just for retouching only. Just my 2c. |
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#8
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| Re: Pavel Novikov - Reverse Engineer Technique Quote:
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#9
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| Re: Pavel Novikov - Reverse Engineer Technique Quote:
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#10
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| Re: Pavel Novikov - Reverse Engineer Technique Quote:
Exactly This is how I use them http://nataliataffarel.tumblr.com/post/5766971334/color |
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#11
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| Re: Pavel Novikov - Reverse Engineer Technique If you're going to map color to skin you should also consider bringing the image in really flat, add mapping layers, do curves and whatever else for contrast on layers above this. It'll sort of seat the color a bit better that way. This does not fix everything and opacity/blending modes/etc. should still be considered as they remain relevant. |
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#12
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| Re: Pavel Novikov - Reverse Engineer Technique Thanks everyone. I'm really impressed with the gradient map concept now that I understand it. I gave it a go last night and the potential implications really blew me away; I'd never considered remapping skin colour this way - it's very useful when applied selectively and with restraint to certain areas. |
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#13
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| Re: Pavel Novikov - Reverse Engineer Technique Fake D.O.F. giveaway. if he put the focus on the eyes, 1/3 should be sharp in front 2/3th behind. His images seem to have more d.o.f to the front instead of the back. |
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