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| Photo Retouching "Improving" photos, post-production, correction, etc. |
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#1
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| How to make smooth background like this? http://www.juliafullerton-batten.com...Shot04_106.jpg http://search.it.online.fr/covers/wp...chen,_2008.jpg http://www.juliafullerton-batten.com...-hairdryer.jpg http://www.juliafullerton-batten.com...ica-Mirror.jpg http://www.juliafullerton-batten.com...,-shanghai.jpg Maybe these are not the best examples - look at her webpage and you will see what I am talking about. Last edited by santoro80; 06-05-2012 at 05:16 PM. |
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#2
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| Re: How to make smooth background like this? Backgrounds are real and not CGI or "some effect". Also, not entirely clean as you can see on the ceiling on the subway picture (but the train is smooth from the blur due to the "long" exposure). I see nothing out of the ordinary. Perhaps you could provide some more detail of what you mean? Room was likely cleaned before taking the picture, and additionally cleaned up in Photoshop afterwards (healing brush, etc). Possibly some local adjustments as well using e.g. curves but that's no exclusive for the background. Other than that the lighting used comes into play a lot. Many of the surfaces are not surfaces that should have much texture (or has a very fine texture that won't show up in a small picture). If you want to avoid enhancing texture, be careful with (especially local) contrast adjustments and sharpening. |
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#3
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| Re: How to make smooth background like this? You can do it in retouching. To answer your question regarding CG, those big plain solid color areas would be easy to do in CG given that you could figure out a lot of the dimensions from metadata. Typically if you're going to use CG comps you'd want reference information for shadows, reflections, and distance so that depth of field can be matched via real world scale + zdepth. Typically though you'd generate maps to keep it from looking too textureless, but it's annoying to test at times. It's pretty common to use IBL for something like this, meaning that you're going to need some form of GI calculation to get the correct bounce effects. Unless you're using a brute force method of calculation, it can tend to wash bump maps out quite a bit, especially in flat lighting like this. Anyway there are ways around that, but there's a slight learning curve. If you're looking for something free/cheap and easy to learn, Blender + something like Lux or the free version of 3delight would work. Lux is slower, but it's probably easier to learn than something REYES based. There are other some other cheap/free ones that do an okay job, especially if you're creating predominantly background elements. This stuff still requires retouching if you don't want to deal with insane render times. If something is noisy or has blotches, it's easier just to retouch than mess around trying to get every last point perfect. Also Chain is correct. It's not CG here. I was just saying how you could do some of it with CG if you lacked the background elements that you wanted. He's also right about being careful with your adjustments. Many of these look like the backgrounds were photographed for enough detail and toned down where necessary in post. |
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#4
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| Re: How to make smooth background like this? |
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#5
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| Re: How to make smooth background like this? Thanks for the link. That explains a lot. A lot of lights were used... |
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