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Photo Retouching "Improving" photos, post-production, correction, etc.

BW / how get this look in digital

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  #1  
Old 01-30-2013, 07:13 PM
daniloluna daniloluna is offline
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BW / how get this look in digital

guys how to get this look ?

some tips please



http://migre.me/d30ak


photo:paul phung

Last edited by daniloluna; 01-30-2013 at 07:27 PM.
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Old 01-31-2013, 03:01 AM
insmac insmac is offline
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Re: BW / how get this look in digital

Open curves, lift up the curve starting point a bit.

This will take care of black point compensation and you're gonna need a few more points to match the above mentioned look - lower the midtones, boost up highs, again, slightly.
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Old 01-31-2013, 11:41 AM
daniloluna daniloluna is offline
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Re: BW / how get this look in digital

thanks for the answer !!

i'll try o/
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Old 02-04-2013, 10:26 AM
harv harv is offline
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Re: BW / how get this look in digital

Looks very similar to the VSCO presets too.
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Old 02-06-2013, 11:10 AM
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oneredpanther oneredpanther is offline
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Re: BW / how get this look in digital

Increase contrast.
Increase the output value in Levels to 5 or 10 (from zero).
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Old 02-07-2013, 05:11 PM
kav kav is offline
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Re: BW / how get this look in digital

A technical method of doing so is not something you will be able to achieve. Software developers that try to emulate film behavior likely take density measurements from film, scans, prints, or whatever else and make aesthetic tweaks during the refinement stages of their algorithms. You're stuck with doing a lot of it on a per image basis and potentially a lot of trial and error. For a starting point you should establish target values around the shadows, highlight clipping, and quarter tones. This means many reference images, and many hours. If you just need to do it once, that's different. Have your reference on one side of the display and the image you're working on beside it. Then it's just curves, masked layers, and whatever works to give one the feel of the other.

By the way, make sure you understand what is the film behavior and what is lighting.
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