Originally Posted by Benny Profane
Oh no, not you. It's the "I'm 27, it's too late to learn" statement. Jeez.
When I was 27, I was working in a dye transfer lab. Digital imaging barely even existed.
Also, I was walking to work ten miles, in the snow. Uphill. Both ways.
Now, get off of my damn lawn.
Sorry what did you say? I need to adjust my hearing aid.
Originally Posted by Repairman
Ha! When I was 27, Pontius was a trainee pilot, Long John Silver had an egg on his shoulder and Letraset was the FUTURE!
Yes.. the OP seems a bit overly conservative in the regard. If he already has some kind of employment or work going, he should be able to address that slowly during evening hours or whatever. I suggested a course partly because so much of the written material on the subject is either very very dated or tailored more for indie game producers. I'm surprised neither of you commented on that making of piece I found. He used an extremely simple workflow there, yet the results are very cool. When I say simple, I mean no scripting, very simple shader setup, textures mostly just diffuse + reflective rather than split into many materials (like the concrete and grime merged rather than assigned to layered shaders with alpha values), no custom passes or heavy paint work in comp. Comp was mostly zdepth, 2.5d relight, and magic bullet grading. It's not a criticism of that piece. I just meant that you don't need to know the depths of those programs to use similar methods.