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may i know if kuyper luminocity masks are 16bit?

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  #21  
Old 11-09-2015, 02:24 PM
Tulack Tulack is offline
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Re: may i know if kuyper luminocity masks are 16bi

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Originally Posted by mantra View Post
Tony
do you use tk panel v4 ?

because i have a question ?
1) i create a luminocit mask ("super dark") , i have to click D5 on the tk v4 panel
2) i want to narrow this luminocity mask , and have super super super dark

ok?
to have the super super super dark what have i to do ?
ctrl+alt+shift on the mask
or is there a button on the tk v4 to obtain the same ctrl+alt+shift ?

thanks
There are Programmable Buttons. You can assign anything to it.
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  #22  
Old 11-10-2015, 04:39 AM
mkauff mkauff is offline
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Re: may i know if kuyper luminocity masks are 16bi

Mantra: here is the reply from Greg:Lumenzia uses a 16-bit workflow to create masks. For extreme selection (such as L6) on a area of relatively smooth tone (such as the sky), this can reduce banding. In the Lumenzia support videos, I show a comparison of a mask created by Lumenzia vs my free channel-based actions, and you can see a smoother mask. However, keep in mind that the mask is an input to the final image, but you won't be viewing the mask. So, in reality, the advantage of 16-bits is likely theoretical - it probably almost never matters in reality. And to the extent it does, the actual pixels would likely have some banding, so it isn't just a mask dependent condition (ie, you'll likely add contrast to the sky when you darken it, which will expose banding in the pixels, even if the mask itself has no banding). If you ever see banding with any luminosity masking approach, you may wish to simply add noise to your luminosity mask (which will cause variable adjustment, and diminish the apparent banding). 
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  #23  
Old 11-10-2015, 09:29 AM
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mantra mantra is offline
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Re: may i know if kuyper luminocity masks are 16bi

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Originally Posted by Tulack View Post
There are Programmable Buttons. You can assign anything to it.
hi

how can i do it? how can i add intersect ?

thanks Tulack
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  #24  
Old 11-10-2015, 09:30 AM
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mantra mantra is offline
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Re: may i know if kuyper luminocity masks are 16bi

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Originally Posted by mkauff View Post
Mantra: here is the reply from Greg:Lumenzia uses a 16-bit workflow to create masks. 
hi mkauff
may i ask you if in lumezia can i intersect (for example ) D5 with itself ?
thanks
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  #25  
Old 11-10-2015, 11:25 AM
Tulack Tulack is offline
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Re: may i know if kuyper luminocity masks are 16bi

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Originally Posted by mantra View Post
hi

how can i do it? how can i add intersect ?

thanks Tulack

https://scontent-dfw1-1.xx.fbcdn.net...32765942_o.jpg

https://scontent-dfw1-1.xx.fbcdn.net...64251720_o.jpg
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  #26  
Old 11-10-2015, 11:59 AM
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mantra mantra is offline
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Re: may i know if kuyper luminocity masks are 16bi

thanks
because i got this error
http://i.imgur.com/08DXDKv.png
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  #27  
Old 11-10-2015, 12:03 PM
Tulack Tulack is offline
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Re: may i know if kuyper luminocity masks are 16bi

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Originally Posted by mantra View Post
there are screenshots but he does explain how get midtones
He does. last screen about midtones
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  #28  
Old 01-29-2016, 12:07 PM
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mantra mantra is offline
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Question Re: may i know if kuyper luminocity masks are 16bi

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Originally Posted by Tulack View Post
He does. last screen about midtones
hi
have you noticed that tk 4 under ps 2015.1.2 doesn't work correctly

if i click spectrum-> light 2 (it's an example it happens with darks and midtones) -> it doesn't select light 2

i have to click on light 2 and after click on inverse to have light 2

can you check it please?

thanks
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  #29  
Old 01-30-2016, 04:51 AM
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marameo marameo is offline
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Re: may i know if kuyper luminocity masks are 16bi

One thing I noticed about lumenzia is that it creates a temporary folder with a b&w adjustment layer and a curve (normally locked down) layer so one can play with it and refine the mask. Then the mask is actually applied. How one does achieve that manually?
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  #30  
Old 01-30-2016, 08:50 AM
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mantra mantra is offline
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Re: may i know if kuyper luminocity masks are 16bi

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Originally Posted by marameo View Post
One thing I noticed about lumenzia is that it creates a temporary folder with a b&w adjustment layer and a curve (normally locked down) layer so one can play with it and refine the mask. Then the mask is actually applied. How one does achieve that manually?
hi
really?
where does you find this folder ?
thanks marameo
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