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Workflow improvements - linked smart objects

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  #1  
Old 05-16-2017, 05:13 PM
Spittle Spittle is offline
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Workflow improvements - linked smart objects

Hi

Wondering if someone can help me to refine my workflow?

Currently this is working:

1) Render half final resolution from rendering software - 32bit multichannel exr.
2) Open in PS and do some 32bit tweaks.
3) resize to final resolution.
4) Use script to export each layer to 16bit tiff.
5) Load as linked smart objects into main 16bit PS comp where most of the work is done.

The render elements are updated as required.

I'm thinking it would be good to have a workflow where I have the option to skip step 3 during the draft stages of production.

This way I can gain the performance benefits of working on the half res comp until I specifically need to be working in full res.

My issue is that I have 25 or so linked smart objects scattered throughout my 16bit PS comp, some with masks, some nested within groups, in other groups etc.

One I get to full resolution final, or if it's appropriate for me to be working at full resolution then I would like to be able to upscale the 16bit PS document, and then have a method to scale (down) the full res linked smart objects to the width of the PS document.

It will need to leave their masks and vector masks in tact and the scaling of these has already been handled when resizing the document.

Hope that makes sense
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Old 05-16-2017, 07:12 PM
skoobey skoobey is offline
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Re: Workflow improvements - linked smart objects

That is one crazy inefficient workflow.
I would:
Render small to make sure my lighting is good.
Render required size with correct lighting.
Render additional exposures/lighting.
All the renders would be 16 bit, no point in 32.
Merge portions that I need in PS, delete all unnecessary pixels.

And now you have a 20x smaller file for the same thing.
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Old 05-16-2017, 07:19 PM
Spittle Spittle is offline
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Re: Workflow improvements - linked smart objects

Thanks for your reply - any ideas on the scaling of the linked smart objects?
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Old 05-16-2017, 08:56 PM
skoobey skoobey is offline
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Re: Workflow improvements - linked smart objects

That is related to your workflow. You can, obviously, scale smart objects as much as you want, but raster masks will loose quality. This is why you don't over complicate things.

Instead work in 16 bit from the start, render in proper exposure and just merge what needs to be merged.
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Old 05-16-2017, 09:17 PM
Spittle Spittle is offline
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Re: Workflow improvements - linked smart objects

I appreciate what you're saying but personally I find it's quicker to do a lot of my adjustments in post. Also the render engine works in 32bit so I'd rather keep the data and tonemap in PS.

The downside is the larger file early on (which inevitably will become that large later), but it provides the control that I need.

If I can figure out an automated method of re-scaling the smart objects, perhaps a script, then I can have the flexibility to upscale only when I need to be working on a mask (that won't be replaced by one of the render elements) or destructive edits at full res.
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Old 05-17-2017, 12:28 PM
skoobey skoobey is offline
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Re: Workflow improvements - linked smart objects

I would love to see what you're doing that requires that kind of complexity.
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Old 05-17-2017, 12:35 PM
Shoku Shoku is offline
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Re: Workflow improvements - linked smart objects

Quote:
Originally Posted by skoobey View Post
That is one crazy inefficient workflow.
I would:
Render small to make sure my lighting is good.
Render required size with correct lighting.
Render additional exposures/lighting.
All the renders would be 16 bit, no point in 32.
Merge portions that I need in PS, delete all unnecessary pixels.

And now you have a 20x smaller file for the same thing.
I agree this is a more efficient workflow.

Spittle - What program are you rendering from?
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Old 05-17-2017, 05:24 PM
Spittle Spittle is offline
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Re: Workflow improvements - linked smart objects

With respect guys I don't want to get into a debate of whether you think I need to be working in 32bit or not.

I was simply asking for help on something specific.
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Old 05-17-2017, 05:26 PM
Spittle Spittle is offline
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Re: Workflow improvements - linked smart objects

After re-reading my original post I get that I should have probably reworded it as it looks like I was looking to overhaul what I was doing - which I wasn't. Sorry if I was unclear.
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  #10  
Old 05-17-2017, 05:34 PM
Spittle Spittle is offline
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Re: Workflow improvements - linked smart objects

and Vray is my rendering engine
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