| I have no animation experience, but I do watch all the "making of" documentaries on the DVDs I rent, and have been following the progress of CGI animation. Several films have been landmarks in CGI animation techniques. These are usually software developments. Monsters, Inc. was the landmark for programming hair. There's some funny stuff on the DVD about testing the software, showing Tully (the big blue hairy creature) rendered with various hair variables in place.
Other landmarks were Phantom Menace (software for natural cloth and clothing), Final Fantasy: the Spirits Within (software for skin/pores), LOTR (the 2nd one) and the 2nd Star Wars prequel (software for handling autonomous soldiers in huge battle scenes).
As much as art and skill goes into animating these movies, a lot of the "wow" factor comes from proprietary software rather than human drawing skill. Much of this software is made possible by advances in shared rendering rather than any breakthrough in animation programming. In other words, it was technically conceivable to program the hair, etc., 10 years ago, but the rendering demands made it impractical.
Another example is Finding Nemo. They'd design one fish and tell the software to replicate it thousands of times, each with its own random characteristics. There's a funny scene on the DVD where the software actually generates too many fish and they have to go in and manually erase some to make it less chaotic.
There's also a funny commercial out there with the donkey from Shrek complaining about his hair and a human animator explains about advances in hair animation software making more realistic hair possible.
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