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| RP Tutorials Discussion for tutorials published via our automated system, and about the tutorial publishing system itself. |
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#3
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| Good one Doug. I wonder if I'll be able to tweak this so as not to use the Lens Blur Filter (so that it's not PS specific)? |
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#5
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| Hi Doug, I've been 'playing' with your Tutorial and it works just great! One question .... is there a particular reason for creating a gradient Layer first and copying it into a new alpha channel? I'm asking this because I tried the gradient directly on a new alpha channel (eliminating the gradient Layer step) and it seemed to work perfectly .... |
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#6
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| The only real reason is that so the two masks could later be combined using the blend mode. Plus, it's hard to paint a mask based on an image on it's channel. But other than that, working directly on a channel is fine. |
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#8
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| Very nice Doug, this will come in very handy! k |
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#9
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| Great job Doug, played around with combining the masks with blend mode, a lot of possibilities. |
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#10
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| Lens Blur is also a pretty decent way of doing DOF for 3d. Do a regular render and z-depth render. Then use Lens Blur. Definitely a lot faster than having your renderer render the DOF. Well, if the DOF that you want isn't terribly critical. I'm not sure, but you might even be able to trick Lens Blur into doing motion blur (also render heavy). |
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