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  #16  
Old 03-26-2006, 09:42 PM
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Open shadows and highkey.

Opened the shadow areas a bit and then created an overal highkey (minus the hair of course). I then ran PS's surface blur to further soften the skin. I then sharpened just the hair. Could have done some more things, but I leave this one as is.
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File Type: jpg 57685961.retouch_sample.jpg (62.3 KB, 207 views)
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  #17  
Old 04-06-2006, 09:05 PM
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Amazing thread !

I agree that the plastic look should include a monochromatic approach. Plastic dolls etc are always one shade...
>
Thank you everyone. I learned a lot. I am most appreciative
>
Sincerely
>
Richard
>
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  #18  
Old 04-13-2006, 03:07 AM
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Thought I would give it a try. Plastic should be hard and shiny, so I kept the image sharp with increased highlights and oversmoothed skin.
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File Type: jpg 57685961j.jpg (92.7 KB, 175 views)

Last edited by Verywierd; 04-13-2006 at 03:22 AM. Reason: typo error
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  #19  
Old 04-13-2006, 04:41 AM
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I just had to give this a go. I believe in the old fashioned smudge tool as you have greater control on following the contours of the arms etc. Steps taken:

1. Used a fairly large smudge brush at about 49% opacity and quickly smoothed out the skin following the contours of her arms etc. (I did not smudge her eyes, eyebrows or lips).
2. Swapped to a smaller brush to finish off the edging.
3. Brushed some highlights on a new layer (using the existing highlights as my guide) and then gaussian blurred that layer at radius 10 and set the blend mode to screen and 56% opacity.
4. Blended these highlights in on a new layer with the smudge tool until I was happy then merged all the layers.
5. Duplicated the layer again and blurred the new layer to radius 25 and set the blend mode to screen and 56% opacity. Then I erased everything on this layer except for the skin...even the eyes, eyelashes and lips as I did not want to lose them in the blur. Again I touched up with the smudge tool...and then merged all the layers.
6. Duplicated the layer again and desaturated this layer to -28 and again erased everything but the skin...don't forget the eyes etc.

There are probably easier ways and faster steps to do what I did but I like the total control of the smudging, blurring and highlights this gives me.

In the second attached pic I duplicated, inverted this layer, set the blend mode to overlay and 20% opacity...then erased all but the skin etc...this seems to give a more alabaster (sp?) feel to the skin.

The 3rd attached pic is where I have darkened the shadows and midtones and upped the highlights.

The 4th attached pic was more simple. (I went back to this as I thought maybe I had gone a bit overboard with my others).

1. Adjust Higlight (+50), Midtone (-10), Shadow (-30) to 'pop' the highlights.
2. Duplicate layer, blur at radius 25 and set blending mode to overlay at 100% opacity, then totally desaturate.
3. Duplicate the initial layer again, blur at radius 25 and set blending mode to screen at 56% opacity.
4. Your layers should be as follows...initial layer, screen layer then overlay layer.
5. Add a new layer at the very top and smudge at 49% opacity until the skin is smooth and once you're happy, merge all layers.
6 Duplicate layer and desaturate until you are happy then erase all but the skin etc.
Attached Images
File Type: jpg RTP3.jpg (83.5 KB, 109 views)
File Type: jpg RTP4.jpg (82.4 KB, 73 views)
File Type: jpg RTP5.jpg (86.3 KB, 73 views)
File Type: jpg RTP6.jpg (84.9 KB, 206 views)

Last edited by Ziaphra; 04-13-2006 at 05:46 AM.
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  #20  
Old 04-13-2006, 07:20 AM
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Thanks again..

Smudge tool ? Ok whatever works...
>
thanks
>
richard
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  #21  
Old 04-13-2006, 07:48 AM
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That is how I did this image and here is my tutorial on it.

http://www.worth1000.com/entries/180500/180570INpm.jpg
http://www.worth1000.com/tutorial.asp?sid=161136
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  #22  
Old 04-20-2006, 09:28 AM
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I didnt have time to do skin blurring which would of made it look much more plastic, but you get the idea.
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File Type: jpg 57685961.retouch_sample copy4.jpg (92.7 KB, 124 views)
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  #23  
Old 04-24-2006, 09:16 PM
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Here's my try =)
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File Type: jpg giga.jpg (89.5 KB, 96 views)
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  #24  
Old 06-01-2006, 10:29 PM
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My try (new here)

Ideas behind.
- Plastic -> shiny highlights, high local contrast.
- Skin colors unnatural ( result is rather waxy in ths respect)
- plastic -> desaturated highlights

http://www.tadeuzjalocha.cl/images/plastic.jpg

regards.

Tadeuz

Last edited by Tadeuz; 06-01-2006 at 10:37 PM. Reason: picture upload
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