I still think it is tutorial material if there isn't already a straight sky reflection tutorial, for those starting out who don't want to 'wade' through a more complicated tutorial, this would be good.
I don't think we need a selection for the water layer. I am sure ther are many ways of doing this, but by grouping all layers that affect the look of the water with the water layer, and masking the water layer to only show water where the mask allows we have water that is infinitly variable as we go along.
The areas that we need to select are the seperate objects that will be flipped and become reflections. Just my thoughts on the easiest way to do it.
I have attached my latest try ... Everyone, is this it or does more need to be done?
Roger, you are correct about selection, mask on the water layer achieves the same. Your second attempt is great. Only addition I would want to add is some kind of disturbance on the water surface.
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