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| RP Tutorials Discussion for tutorials published via our automated system, and about the tutorial publishing system itself. |
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#2
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| I guess Brazil has at least one good teacher. Thanks for the lesson. I'm waiting for the next ones. Ed |
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#3
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| Positively facinating Pixel math unleashed. This begs for an action for the layer setup! Like Ed, I'm looking forward to future installments. Fine work, sir. ~Danny~ |
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#4
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| Great tutorial Ro, not sure just how much use it will be, but it sure gives you an insight into how these filters work. Looking forward to the next, where my reservations will no doubt be answered. |
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#5
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| Quote:
Like I said in the tutorial, this was just the groundwork, the good stuff starts in the next one. byRo |
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#6
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| Thanks for the tutorial, very interesting. |
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#7
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| byRo, in the tut you referred to another tut '.....unclip the colors'. I searched with no luck. A little help? thanks kiska |
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#8
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| Quote:
This is the one: Skin tone correction - Unclipping byRo |
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#9
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| Thanks, I got it. kiska |
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#10
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| "Photoshop does not have a direct blending option for subtraction" Linear Dodge, but it's 'upside-down'. Just invert. Linear Burn = Addition Linear Light = LD/LB (although, I've noticed some funkiness at the extremes) I am, of course, open to corrections. Excellant article on High Pass for some more nitty-gritty: http://www.3dgate.com/techniques/200...0625hajba.html Last edited by Stroker; 01-07-2005 at 10:59 AM. |
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#11
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| Hi there, Stroker - welcome in Quote:
The basic difference is that if we take two identical images and apply the Linear Dodge we will end up solid black, while in the (more complicated) method used here we end up with mid-gray. Quote:
- this was indeed one of my sources of inspiration and I had lost the link.byRo |
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#12
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| Hi Rô. Thanks for another great tutorial. The link mentioned above is now dead. Do you still have this info? Quote ”Next up: – choosing the radius, without the guesswork” I had difficulty finding this Tutorial. The link is here http://retouchpro.com/tutorials/?m=show&id=149 Ken. |
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#13
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| Wow, I am feeling lucky today! Did a Google for 3d high-pass texture and the article was first on the list. http://www.gamasutra.com/features/20.../hajba_pfv.htm Well worth a good read. Rô |
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#14
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| Thanks Rô. I Got it. I had googled “Photoshop High Pass” That search found a link to gamasutra but took me to a log in page? So I gave up with that link. Ken |
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#15
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| if we use it so often, why is there no "real" combined filter for this kind of repair program, i wonder. like one filter for diff. steps: "select > blur > highpassing" |
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