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  #1  
Old 05-19-2006, 08:49 AM
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Digital input, non-digital output

I find myself thinking of the various ways available for generating "real world" objects via computers. So far I've come across printers that can layer plastic and titanium into sculpture, laser etch just about anything, and even print via embroidery.

I'm curious about anything like this (or unlike this) that you may have come across.
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Old 05-20-2006, 12:41 AM
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would printing onto oddball surfaces count for this? if so, i've got one for you if you have about $450,000.

craig
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Old 05-20-2006, 05:21 AM
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CAD to 3D prototype

Are these anything like the kind of thing you'r looking for?

http://www.gizmag.co.uk/go/2578/

http://www.gizmag.co.uk/go/4751/

The device in that first link starts at around $25K

Hope the above is helpful
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Old 05-20-2006, 12:45 PM
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Print rubber stamps
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Old 05-20-2006, 12:48 PM
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Print on cakes (sort of). It's kosher, and used by the White House!
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Old 05-20-2006, 01:12 PM
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Advantages of printing your digital file as a real-world object:

1. No pirating. Good luck scanning in embroidery or sculpture.
2. Chances are they won't make it cheaper in China
3. No one will say "but it's not a real print"
4. Limited possibility for customers to price shop elsewhere
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Old 05-20-2006, 10:57 PM
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cool stuff, guys. i particularly liked the internal glass fracturer. i also hadnt realized laser cutters had come down in price so much. that's almost reasonable. and yes, making your own pieces from scratch would be cool.

craig
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Old 05-23-2006, 08:27 PM
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I came across this site when looking at another exhibition being held at this location, but when I saw the New Math: Recent Algorithmic Art exhibition, I remembered this post by you. I know you already mentioned art/ sculpture, but still thought you might find it of interest.

"Los Angelos Center for Digital Art presents an international group exhibit of artists using computer algorithms, math based image generators and custom software for the production of abstract works. The show includes videos of animated algorithmic renderings, architecturally based works, internet generated images, 3D stereoscopes, art based on organic growth, as well as interactive pieces where visitors can create their own images."
Sites for the first two artists listed: Andy Lomas Nathan Selikoff
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