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Scratch PadExploration of a single feature or technique, illustrated with user examples
Ok, a weird one, with a weird attachment (a tiny, tiny, animated GIF).
I used Byro's clouds on different channels, then added a Hue/Sat layer and simply moved the Hue slider. Even at screen rez this made for a 1mb animation, so I postage-stamped it, but it's not about the animation, it's about the cool effect. No idea of what use this could be, but it's fun on a screensaver level.
Hi all, just stumbled accross this site the other day, as i was doing a bit of research into image retouching. Nice to find a good forum like this.
Anyway when i saw the clouds>solarize>plastic wrap texture i instantly saw magma / lava and wanted to add some colour to it and this is what i came up with.
basically as you can see in my layers set up i just made the background a bright red, had the original still in black and white but changed the layer mode to linear. duplicated this layer, hue/saturation>colorise to a bright yellow, change mode to linear dodge, duplicate layer and change to overlay and this was the result.
The nice thing about this challenge is there there is nowhere to go wrong.. Just try some stuff and see what ya get. I thought the texture I got here was really something.
A lot of interesting ideas here.
I took the piece I had posted in the Scanner Art thread, added clouds and craquelure over it and played with blending modes.
you folks would love filter forge. i do this stuff all day in FF. the 'components' are plug n play... plug your perlin noise into noise distortion then run it through a refraction component, etc, etc, etc. great fun. and you can get quite elaborate.
one of the great things about what you all are doing is what i call 'textures as art'. normally, i used to think of textures as background or fill or overlays to something else. but, in fact, textures all by themselves can be art. and, i think this is what is so appealing about all this.
i dont want to get too far away from doug's original theme here of what you can do with clouds and photoshop, but i'm going to post a 'filter' example i did in filter forge here of 'texture as art'. this was made entirely with filter forge using the same sorts of components as you have and use in photoshop and similar programs.
the various parts of this are all fairly common filters/components. the waterfall is perlin noise, stretched. the water is the same but rotated and color added. the background is worley noise with color added from a 5 color gradient. and the beach is perlin noise scaled down to speck size and colored.
one isnt likely to do too many portraits this way, but for landscapes, this can be quite useful and fun
Clouds
Difference Clouds while holding Alt key X 24-36 times (I lost track, I just kept hitting ctrl-F until I liked what I saw)
Duped layer and applied Emboss
Blended using Pin Light
Made tileable using Offset and Patch tool
A shame to resize it for posting, it was beautiful to zoom in on the wispy midtones
Started with clouds
Ran Difference Clouds about 50-60 times, zoomed in very tight and browsing around using the hand tool to find an interesting section. If I didn't find an interesting section I ran DC again.
Copied interesting new section to new document
Resampled back to 8"x10", 300ppi
Used freeware Mehdi Kaleidoscope filter
Used Find Edges, adjusted with levels
Duped layer, ran Emboss
Added very slight bit of Gaussian Blur
Used levels to adjust
Applied Exclusion blend mode
Flattened
Drew in Radial Gradient, difference mode, from center to edge
It's much more interesting at 300ppi and full size, you can zoom in on each little "tube". In fact, I named it "A Series of Tubes"
wow maybe i missed it, but no ones brought up lightning?
create a duo tone gradient the diagonol one, the more contrast the better, not TOO much though.
then create clouds, use levels to find a strong white line in the center, invert the image and screen blend it to whatever its going on.
Here's how to break a drought in 10 minutes using clouds, often used in this country.
Unfortunately you may find it only works to this recipe using CS2 or later.
Ok, make a new document - 500 x 500 pixels
press D
create a new layer
Apply -- filter >render >clouds
filter >blur >Gaussian blur set 6
filter >blur >motion blur. angle 90 distance 80
image >image size. set width = 300 pixel. (untick constrain proportions)
filter >artistic >plastic wrap. Hi light strength =15, detail =10, smoothness =10
filter >sketch >chrome. detail =0, smoothness =8
edit >fade chrome. opacity =100%. mode =hard light
image >image size >height =800 pixels. leave constrained proportions unchecked
edit >transform >warp. Now move anchors to resemble running water
Add a gradient colour and a tap, then go fill the swimming pool for the kids.