Stuff you can do with clouds
I started simply by making an 8x10 300ppi image and running the clouds filter with foreground and background set to default b/w, then I:
Used Find Edges and applied Emboss and added a Hue/Sat adjustment layer
Started over and used Find Edges and applied Bas Relief
Started over and applied Craquelure stacked with Chrome in the Filter Gallery
(I had to really crunch down the image to upload here, obviously they looked much better at full rez)
I also got interesting results with Highpass and a few others. So what can you do with the same starting clouds image and just some filters?
It would be really interesting to have a thread with a nice collection of textures, just like these ones.
The second one impresses me the most, i has the same consistancy of fibre glass, i'm sure i could find a use for it.
Would love to see what other people can produce.
Thanks Doug !
Last edited by Axleuk; 01-21-2005 at 07:09 PM.
I don't care if anyone uses any of these, but the point (and the whole point of this Scratch Pad subforum) is for you to try the technique yourself and expand on it, then post any interesting results that you've gotten.
I think it is important at this stage to point out that when you create a texture that is to be used in the 'Tiling Process' then you will benefit by using the following method to make your texture seamless.
Creating your texture with the following dimensions help this.
128x128 / 256x256 / 512x512 / 1024x1024 / etc, etc...
This work particulatly well with the ' Clouds Filter' but also applied to other built in Photoshop filters ( experiment ).
- Create a new document with the dimensions 128x128
- Then apply the clouds filter ( Filter / Render / Clouds )
- Select all ( CTRL+A ) or ( Command+A on the MAC i believe ) and define it as a pattern ( EDIT / DEFINE PATTERN / name as CLOUDS ) press OK
- Now create a NEW documnet with the dimensions 1024x1024
- Fill with your new *Clouds* pattern ( EDIT / FILL / select PATTERN from the USE: dropdown box then from the CUSTOM PATTERN )
As you can see, you now have a CLOUDS texture that fills a 1024x1024 image that is perfectly seamless.
This principle is not only limited to the clouds filter, it can also be applied to other filters within Photoshop ( not all ), so as you can see, with a little thought before hand, you can create stunning ' SEAMLESS' textures with little effort.
I've forgotten all the steps I used here. I know it involved putting another layer over the clouds layer, using a spectrum gradient, applying difference clouds, switching blend mode to lighten, flatten, then stacking plastic wrap and sumi-e filters. I think. I've probably forgotten something or included something I didn't actually do. Try it yourself.
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