Stroker
Wow! That code is brilliant.
It’s very interesting to see the different interpolation methods in action. And it also shows how clouds can be made from noise. It’s even a good background maker. (I just added R,G,B Checkboxes to get coloured effects. It really needs to be changed to be run three times, once for each channel)
Iget is a very powerful command. Interpolation methods: 0 for nearest neighbor (no interpolation), 1 for bisquare, 2 for bicosine, 3 for bilinear and 4 for bicubic.
The noise is quite large compared to
PS. 2 on this scale is equivalent to about 120 on
PS noise filter scale.
Ken.