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SoftwarePhotoshop, Paintshop Pro, Painter, etc., and all their various plugins. Of course, you can also discuss all other programs, as well.
Invert the Original
Of Course, Why didn’t I think of that?
I was thinking the wrong way with this; I was hoping to build a 5x5 filter that I could re-use. But it seems that this will need re-working for each kernel. I will stay with 3 x 3 in future.
Offset Percentage. I understand that now (I think).
Linear Light is on Vladimir’s too do list
Thank you for the example. That makes everything a lot clearer.
I have managed to make a rectangular frame but it’s a bit messy I guess we would be better waiting for ‘bombers’
Ken, nice to see you got some filters admitted.
Passing on some advice from Vladimir, you could make your presets a little more interesting. For example the basic Tri-tone filter works fine and well-behaved, now just add in some extreme stuff in the presets to "sell" it. Maybe three different colours.
Did you try any alternative to the three impulse curves?
These make step changes between each colour. I would have expected some sort of fading.
Hi, Stroker. I'm pretty sure that it's feature, there are some other components that do that too.
Seems that it is FF policy to (over)protect us from doing something "wrong".
Agreed that it rules out some fun stuff. We'll just have to be more inventive.
Ok, Ro...I'm giving it a shot. And I appreciate the feedback.
Now you're really gonna see some bad filters.
Steve
Quote:
Originally Posted by byRo
Steve, I saw this too - but I also saw somewhere that you can turn it off.
Doesn't worry me too much though.
Vladimir and the guys are serious folk and they are only interested in feedback about their filter. (or they fooled me real good!)
Just a thought, after playing with it for a few hours. One of you beta testers need to tell them that as in so many image manip programs the work windows are too small. In this case too many and too small. And no way to see your work on the original until you apply it.
If you have Gertrudis. This is the kind of work space these programs need.
Not too enthused at the moment, but may take another look as time permits.
Steve, there is an active forum at their site.
There many people, as you, have criticised the usage of the window's "real estate".
The next version should be a little better.
Ro, I'll go by and take a closer look. Did notice it was there, but have not gone into it for info and stuff.
Appreciate the tip.
Steve
Quote:
Originally Posted by byRo
Steve, there is an active forum at their site.
There many people, as you, have criticised the usage of the window's "real estate".
The next version should be a little better.
Mike Blackney built a 5 pointed star but the code was too slow so I tried to speed it up however I can’t get the ‘maths’ to work.
The angles should be 72, 144, 216, 288 and 360 degrees for a 5 pointed star.
When blending two gradients the slider goes from 0 to 100 which equates to 0 to 90 degrees. So the slider must be set at 40 to equal 36 degrees and 80 for 72 degrees but when I use these settings the star is not correct. I can easily correct this but I would rather find what is wrong.
Clicking Linear or Smooth Gradients does not help although linear seems the best. Is my logic wrong or is there a bug?
When blending two gradients the slider goes from 0 to 100 which equates to 0 to 90 degrees. So the slider must be set at 40 to equal 36 degrees and 80 for 72 degrees but when I use these settings the star is not correct. I can easily correct this but I would rather find what is wrong.
Sorry, Ken. It's a bit more complicated than this. When you blend the orthogonal ( ) gradients @ 40%, that means you get 40% of one and 60% of the other. Remember your "trig" classes? This is a right-angled tringle with the vertical side of 40 and the horizontal side of 60, so the opposite angle is arctan(40/60) - which is 33.69 degrees (and not 36).
Starting with 36 degrees and working back, you'll end up with a blend of 42.08%.
The other blend, instead of 80% is in fact 75.48%.
Thank You. That solves the problem and answers my question perfectly.
I knew something was wrong, I just couldn’t see where. I have re-done my spreadsheet of angles and I have even made an angle calculator which I am attaching here. It’s made in VB and so requires VB run-time.
I have searched the net for info on gradients, offsets and curves but can’t find anything useful.
Now if I could only find such a good explanation of multiply, squared etc?
I don’t think a Gamma Spreadsheet (or a zip file) will upload at FF. Maybe you could post them here. I would be interested in seeing them.
Is this any help? http://www.rskey.org/gamma.htm
I am trying to keep up. What is “the square root trick using the Gamma curve”?
I have searched the net for info on gradients, offsets and curves but can’t find anything useful.
Now if I could only find such a good explanation of multiply, squared etc?
OK, I hear you.
Quote:
Originally Posted by Cameraken
.....“the square root trick using the Gamma curve”?
When making a more mathematically based filter, square and square root functions are very useful. There is an easy way to do the square, but the only way I know to do the square root is with the gamma function.
In the snippet attached the Gamma curve generates a sqr(c) (squared) output when we specify a gamma value of -30.10.
Feeding that into the gradients and adding (blend, normal, 50%) you get a gradient of sqr(x)+sqr(y). That's good, but for it to be linear we need the square root of that. Running it through the Gamma adjustment, value 30.10, we end up with a luvly linear radial gradient. r = sqrt(sqr(x) + sqr(y))
Problem is that the Gamma isn't exactly the square root - though only a nitpicker would worry about that. (but, seeing as I am one.........)