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Texture Compositing Tool

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  #1  
Old 02-17-2016, 08:55 PM
pixaeiro pixaeiro is offline
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Texture Compositing Tool

Hello,

I am developing a Texture Compositing Tool that is powered by a node graph engine.

http://i.imgur.com/VL2o1Jj.gif

These are some of the features we added recently:

* PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and ambient illumination.
* Native support and tools for normal images. (Convert Modify Blend)
* New nodes for normal image sculpting. (Relief Grow Shrink Relax)

I would appreciate if you guys could give it a try and let me know what you think.

Thank you!
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  #2  
Old 02-18-2016, 11:12 AM
shift studio's Avatar
shift studio shift studio is offline
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Location: Calgary, Canada
Posts: 389
Re: Texture Compositing Tool

Very cool! Will there be an OSX version?

--shift studio.
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  #3  
Old 02-18-2016, 10:22 PM
pixaeiro pixaeiro is offline
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Re: Texture Compositing Tool

Quote:
Originally Posted by shift studio
Very cool! Will there be an OSX version?
Eventually yes, PixaFlux has been developed using only cross platform libraries and tools... but I haven't even tried to compile it in anything different than windows... But I know this is a must!
Thank you for your interest!
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  #4  
Old 03-03-2016, 07:31 AM
tekermiller tekermiller is offline
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Re: Texture Compositing Tool

Very interesting! I am afraid I would be looking for a Mac version too.
Keep up the good work.
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  #5  
Old 04-06-2016, 08:53 AM
pixaeiro pixaeiro is offline
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Re: Texture Compositing Tool

Hello,

We have just uploaded a new PixaFlux Beta Version (2016-04-05) with many new features.

In this release we provide more PBR texture composition tools to simulate manipulating real world elements, keeping all PBR textures in sync:

http://i.imgur.com/NFu1eh2.gif

New Nodes:
Stretch Node with multiple one to one input - output.

New Node Features:
Color Range node with multiple outputs.
Mix Node with Minimum, Maximum and Multiply mix methods.
External Node with multi output support.
Transform Node with multiple one to one input - output.
Resize Node with multiple one to one input - output.
Linear Array Node with multiple one to one input - output.
Reframe Node with multiple one to one input - output

Tech:
Read and Write support for TGA images.

User Interface:
Drag and Drop OBJ files into the Node Graph viewport.
Double click connections to set Active and Display node.
Node Graph Frames.

YouTube video with new release features.

Thank you guys for your comments and feedback. For the next release I will add more of the features you have suggested.

Last edited by pixaeiro; 04-06-2016 at 08:58 AM.
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  #6  
Old 05-03-2016, 08:59 AM
pixaeiro pixaeiro is offline
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Re: Texture Compositing Tool

Hello,

There is a new PixaFlux release (2016-04-23).

For this release we have continued improving the texture compositing features of PixaFlux, focusing on the concept of texture elements.

http://i.imgur.com/a4jHvEW.gif

New release features in YouTube.
PBR Texture Compositing Video Tutorial in YouTube

New Nodes
Offset Node with multiple one to one input - output.

New Node Features
Flip Node with multiple one to one input - output.
Align Node with multiple one to one input - output.
Perspective Node with multiple one to one input - output.
Stretch Node manipulator resize.

User Interface
File > New > New PBR Project
Model to Display: Box - Sphere - Cylinder.
Hold down shift to prevent autoconnect.

Thank you for all your feedback. For the next release we'll continue working on the texture compositing features of PixaFlux.
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