Hi Everyone,
I have been using 3D in my print work for years. In 1993(?) I started with Strata 3D, then went on to Bryce and Carrara. Now I use Cinema 4D, BodyPaint, Modo, Zbrush, Poser, Vue 5 Infinite and I am studying Maya and Mudbox.
3D Max, SoftImage, Lightwave, Real Flow, VRay, Renderman and Houdini are other high end 3d tools for serious animation production.
The market is saturated with 3D tools and there are many choices depending on what you want. Most major 3D production houses have their own proprietary software and programmers.
Making images for print is getting easier, but the learning curve is high if you have only used Photoshop.
Basically, you create a MODEL
It's very hard to master - try Modo, C4D
TEXTURE the model
Easier for Photoshop users. Bodypaint, Deep Paint for 3D painting on model directly
LIGHT and STAGE the scene
Relatively Easy. Cinema 4D, Maya, Modo, etc.
RENDER the scene
Easiest, but there are many choices for rendering- C4D, Maya, Modo, Renderman, VRay, etc.
There are many software companies out there. I read 3D World and check out many sites, to keep up. You can download demos of most of the programs, Mac and Windows.
The new Macs will run 3D programs that are PC only.
Here is a project that I produced with Cinema 4D. I rendered out the high res files and retouched them in Photoshop. Many views were rendered. We produced the actual packaging in house, then we printed the whole series of boxes.
I created the animations for the client's web site in Cinema 4D.
http://www.seagatefreeagent.com/
Cheers,
Steve Barrett
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Originally Posted by Doug Nelson I've been intermittently interested in 3D applications, mostly for their potential combining with Photoshop or other assistance in 2D image generation.
Which makes me wonder who else has tried their hand at this? What software have you tried? What 3D file format have you standardized upon? What's your workflow? Can you share any of your work? |