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I think that's the difference with the 2nd one - that there's been a loss of detail somehow. Maybe just too much blending with JAW which I have trouble controlling. I find skin extremely difficult to do in Painter and I admire you giving it a go.
Thanks for the comments ! I actually like the hair and skin from the first one and the eyes and background from the second. Perhaps I should try to blend both versions together ?
Edited to add: Well I had to try it to see if I liked it better, and I do ! Here is the second image with the first one blended with the "lighten" mode. I think it adds just enough detail back in . What do you think?
Higher resolution version here: http://www.pbase.com/pamsav/image/42987139/original
Last edited by PamSav; 05-05-2005 at 08:25 AM.
Here's my attempt.
I simply cut the figure out of the background and used a radial zoom filter, plus a bit of basic touchup on the face.
Hope you like it.
Well I got something I like, but even sizing it down to 50% was too big. So you can see the 50% version at http://www.bigbluebird.com/brunette2.jpg
and the ridiculously large, but prettier full version at http://www.bigbluebird.com/brunette.jpg Don't attempt this one without DSL!
Impressionist, sepia, tons of layer merging, blurring, and a mess of other stuff I can't remember.
Last edited by ahutton; 05-15-2005 at 10:07 AM.
I know you didn't really ask for comments but...you could have cropped in a bit, that would have reduced the total size without harming anything (seeing as the attention getter is only the face)
Last edited by byRo; 05-17-2005 at 05:44 AM.
There have been some great interpretations so far on this one.
I've been wanting to take a swipe at it for sometime now... Just had a chance to do so.
First thing I did was apply a Levels Adjustment layer in order to bring out midtones in her dress (for definition vs. the all-black blob) and highlights in her hair. I painted black on the mask where I did not want the effect to be applied.
After merging the result onto a new layer, I applied some unsharp mask to bring out the hair, eyes and mouth detail. This became my base layer.
I made multiple copies of the base layer to which these filters were applied:
* Photoshop Dry Brush
* KPT Pyramid Painter
* Impressionist > Crayon > Choppy Strokes (dress only)
* Impressionist > Conte > Unsmudged Monochrome (More controls > Color > Stroke color = background, Jitter: Hue = 25)
* (Again with brush = 40 ) Impressionist > Conte > Unsmudged Monochrome (More controls > Color > Stroke color = background, Jitter: Hue = 25)
...then combined the best of each layer using layer masks.
* Merged all into a single layer and applied Unsharp Mask for texture
I usually don't like digital textures, but I liked the Splat > Canvas look on this one (stolen from Corona's method).
View at max size possible.
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