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Turning Portraits into Digital Sketches, Oils, Watercolors Thinking about expanding beyond your traditional portrait and/or restoration, retouching and colorizing black and white image services? Find out what others are doing and how they are doing it.

Creative Portraits: Baret

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  #51  
Old 09-26-2005, 11:37 AM
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GOLDCOIN GOLDCOIN is offline
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Always nice to read your comments, especially when they are so positive!

Yes, have Painter versions 4, 5.5, 6. Web, classic, 3D, 7 & 8.... gave Painter IX/9 a try ... As far as I'm concerned Painter 6 is "hand's down," the best for Watercolor.

Why,..Believe it's the way Painter 6 handles its "WET Paint." layer. You can use it with many other brushes besides just the watercolor ones. Actually, I like the way most brushes react & paint in Painter 6... none of those crashes or Poofff's, that happen in other versions.
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  #52  
Old 09-26-2005, 04:18 PM
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Craig Walters Craig Walters is offline
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cassidy,

whatever you did, i'd certainly try to figure it out again. that's quite a stunning effect! well done!

Craig
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  #53  
Old 09-27-2005, 04:24 AM
Cassidy Cassidy is offline
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Many thanks Craig and others who like what I inadvertently did to the pic, much appreciated.

Went back over my layers etc to try and find a clue as to what I did and found that one layer was both inverted and the opacity was set to 40%, looks like there was no gaussian blur at all.

Anyway, armed with this information, I started mucking about with the idea that the lower opacity layer inverted must have been fairly major.

Accordingly, looks like I duplicated the base layer, duplicated the layer again and inverted it, set the blending mode to hardlight and dropped the opacity to around 40%. Then the rest was colour and a bit of sharpening.

Unreal, I'd have never thought of that. Nup there has to be another step in between because I am not getting the same softness.
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  #54  
Old 09-27-2005, 05:46 AM
Cassidy Cassidy is offline
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Obviously the hard light was a discarded try, think maybe I have nutted it out
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  #55  
Old 09-27-2005, 04:13 PM
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Craig Walters Craig Walters is offline
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interesting. what's the 'copy merged' layer? what did you merge and then copy?

Craig
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  #56  
Old 09-27-2005, 06:40 PM
Cassidy Cassidy is offline
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In CS2 you have the option of taking a snapshot or copy of the layers, you select all and then select copy merged and then paste into a new layer which gives you a new pic with all the changes but on a new layer. Phil referred to this as a Stamped copy in another area here last night. The merged copy consisted of all the active or visible layers.
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  #57  
Old 09-27-2005, 09:24 PM
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Craig Walters Craig Walters is offline
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ah, ok. hadnt thought to do that in psp, but yes, it also has the 'copy merged' feature. just hadnt thought to ever paste as a new layer. thank you!

Craig
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  #58  
Old 12-16-2005, 08:06 PM
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lkroll lkroll is offline
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Vector conversion.

Used Potrace to convert the bitmap to vector saved as a SVG. Converted the file to PNG format in Inkscape. The vector file is even smaller then the bitmap; if you have Adobe's SVG Viewer, you can move around, zoom in and out after clicking this link.

Had to add this edit; PNG files are not fully supported by IE (image shows up as black in the thumbnail and has a greenish quality in full view, but in actuallity, it is black and transparent. Forgot that Inkscape saves the bitmap as a transparent PNG file. Sort of cool if you have GIMP, but my version of Photoshop doesn't see the transparency.
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Last edited by lkroll; 12-16-2005 at 08:55 PM.
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  #59  
Old 05-25-2006, 11:42 PM
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Craig Walters Craig Walters is offline
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i guess it was this may 06 contest that got me looking at some of the other black and whites. so, had a go with this again. this is simplicity itself, psp's art media 'black pencil' done with about an 93 detail and 40 opacity. easy when you've got a great model.

craig
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  #60  
Old 05-26-2006, 09:23 AM
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I liked the idea of doing it in Painter rather than PS. Started in PS with Paint Daubs on Normal, then ported to Painter and built a few acrylic layers. Only thing I did again in PS was add a custom kernel filter for lighting.
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