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09-14-2006, 03:59 PM
|  | Senior Member | | Join Date: Jan 2006 Location: austin.tx.usa
Posts: 420
| | | High key, grainy B&W with a bit of color added back. | 
09-14-2006, 05:44 PM
| | Senior Member | | Join Date: Aug 2006 Location: Athens, Greece
Posts: 268
| | | Young lady - abstract style.
PSCS (mostly Cutout filter)
Regards
Alex | 
09-14-2006, 07:59 PM
|  | Senior Member | | Join Date: Jan 2006 Location: Toronto, Canada
Posts: 545
| | Painter (oil cloning, blenders), texture added in PS.
Pavel | 
09-14-2006, 10:26 PM
|  | Moderator | | Join Date: Apr 2005 Location: somewhere over there
Posts: 6,737
| | this took a left turn somewhere. no idea
craig | 
09-14-2006, 10:27 PM
|  | Moderator | | Join Date: Apr 2005 Location: somewhere over there
Posts: 6,737
| | | alex, excellent abstract.
craig | 
09-15-2006, 09:20 AM
| | Senior Member | | Join Date: Oct 2004 Location: Largo, Fl
Posts: 278
| | | LonK - very nice. Like it a lot!
MargaretM | 
09-17-2006, 08:28 AM
|  | Senior Member | | Join Date: Jan 2006 Location: Toronto, Canada
Posts: 545
| | | Drawing on asphalt. Pavel
P.S. Just noticed "pavement art" thread. A coincidence? | 
09-17-2006, 09:53 AM
|  | Moderator | | Join Date: Apr 2005 Location: somewhere over there
Posts: 6,737
| | | pavel, excellent job. very realistic. what were your steps?
craig | 
09-17-2006, 03:42 PM
| | Senior Member | | Join Date: Jul 2006 Location: Sunnyside Ga.
Posts: 118
| | | Here is my take on this image. I used noise,crosshatch,high pass,rough pastel and other filters,blend modes and such that I did not keep up with. | 
09-17-2006, 04:05 PM
| | Member | | Join Date: Jan 2006 Location: Ludlow, Shropshire
Posts: 45
| | Um....TBH I have no idea what happened?! | 
09-17-2006, 05:50 PM
|  | Senior Member | | Join Date: Nov 2004 Location: UK
Posts: 1,575
| | | Went for the soft Dior effect.
Somrthing went wrong!!!! | 
09-17-2006, 07:52 PM
|  | Senior Member | | Join Date: Jan 2006 Location: Toronto, Canada
Posts: 545
| | Quote: |
Originally Posted by Kraellin pavel, excellent job. very realistic. what were your steps?
craig | Craig, thank you.
I did the following:
Used a cracked asphalt image for background.
Ran main image through Paint Daubs filter.
Made a layer mask to cover sky and dark part of the image
Duplicated “paint daubs” layer two times
Merged “paint daubs” layers in Overlay, Multiply and Screen modes
Adjusted opacity
Made a displacement map based on “asphalt” image (red channel, Gaus Blur 2 pix, adjust levels to increase contrast)
Applied “Displace” filter to each of the “Paint Daubs” layers using the displacement map.
I’m not sure if this would translate to Paint Shop…probably it should…
Pavel
Layers snapshot is attached | 
09-17-2006, 08:09 PM
|  | Moderator Patron | | Join Date: Mar 2002 Location: Near Seattle, Washington, USA
Posts: 5,680
| | Quote: |
Originally Posted by pavel123 Craig, thank you.
I did the following:
Used a cracked asphalt image for background.
Ran main image through Paint Daubs filter.
Made a layer mask to cover sky and dark part of the image
Duplicated “paint daubs” layer two times
Merged “paint daubs” layers in Overlay, Multiply and Screen modes
Adjusted opacity
Made a displacement map based on “asphalt” image (red channel, Gaus Blur 2 pix, adjust levels to increase contrast)
Applied “Displace” filter to each of the “Paint Daubs” layers using the displacement map.
Pavel
Layers snapshot is attached | Great manipulation and instructions, Pavel. Thanks for sharing your method.
~Danny~ | 
09-18-2006, 09:57 AM
|  | Moderator | | Join Date: Apr 2005 Location: somewhere over there
Posts: 6,737
| | pavel, thank you. i was wondering if you'd used a displacement map or something else. that answers that. and no, it doesnt translate exactly into psp. you say you made a layers mask; is that the one on your layer palette that says curves? i know ps gets fancier than psp on this stuff.
basically, what i see is that you masked out the parts you didnt want showing on the girl pic, did a displacement mapping of the asphalt pic onto the girl (or the girl onto the asphalt) and used some other filters and blend modes on the girl pic to simulate a chalk look. is that close?
in psp i'd have to do this a bit differently, but i think it could be done.
at any rate, it's a clever effect.
craig | 
09-18-2006, 06:16 PM
|  | Senior Member | | Join Date: Jan 2006 Location: Toronto, Canada
Posts: 545
| | Quote: |
Originally Posted by Kraellin
basically, what i see is that you masked out the parts you didnt want showing on the girl pic, did a displacement mapping of the asphalt pic onto the girl (or the girl onto the asphalt) and used some other filters and blend modes on the girl pic to simulate a chalk look. is that close?
craig | That about sums it up. I used layer mask to cover some parts of the girls pic (the places there asphalt is seen), used a simple filter on a girls pic (it basically) simplifies the image, made three layers with the girl after filter, used three different merging modes (one to increase contrast, one to darken and to boost colors and one to lighten), used opacity sliders on each of the layers to get a decent looking pic, did a displacement mapping of the asphalt pic onto the girl (for each of three layers)
Pavel |
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