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Turning Portraits into Digital Sketches, Oils, Watercolors Thinking about expanding beyond your traditional portrait and/or restoration, retouching and colorizing black and white image services? Find out what others are doing and how they are doing it.

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  #21  
Old 09-15-2006, 09:20 AM
MargaretM MargaretM is offline
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LonK - very nice. Like it a lot!
MargaretM
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  #22  
Old 09-17-2006, 08:28 AM
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pavel123 pavel123 is offline
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Drawing on asphalt. Pavel

P.S. Just noticed "pavement art" thread. A coincidence?
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  #23  
Old 09-17-2006, 09:53 AM
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Craig Walters Craig Walters is offline
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pavel, excellent job. very realistic. what were your steps?

craig
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  #24  
Old 09-17-2006, 03:42 PM
JimJam JimJam is offline
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Here is my take on this image. I used noise,crosshatch,high pass,rough pastel and other filters,blend modes and such that I did not keep up with.
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File Type: jpg 12 monkeys effect + 1 oil pastel low copy (Small).jpg (45.6 KB, 24 views)
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  #25  
Old 09-17-2006, 04:05 PM
Squggle Squggle is offline
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Um....TBH I have no idea what happened?!
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  #26  
Old 09-17-2006, 05:50 PM
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Peter S Peter S is offline
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Went for the soft Dior effect.
Somrthing went wrong!!!!
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  #27  
Old 09-17-2006, 07:52 PM
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pavel123 pavel123 is offline
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Quote:
Originally Posted by Kraellin
pavel, excellent job. very realistic. what were your steps?

craig
Craig, thank you.
I did the following:
Used a cracked asphalt image for background.
Ran main image through Paint Daubs filter.
Made a layer mask to cover sky and dark part of the image
Duplicated “paint daubs” layer two times
Merged “paint daubs” layers in Overlay, Multiply and Screen modes
Adjusted opacity
Made a displacement map based on “asphalt” image (red channel, Gaus Blur 2 pix, adjust levels to increase contrast)
Applied “Displace” filter to each of the “Paint Daubs” layers using the displacement map.

I’m not sure if this would translate to Paint Shop…probably it should…

Pavel

Layers snapshot is attached
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  #28  
Old 09-17-2006, 08:09 PM
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DannyRaphael DannyRaphael is offline
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Quote:
Originally Posted by pavel123
Craig, thank you.
I did the following:
Used a cracked asphalt image for background.
Ran main image through Paint Daubs filter.
Made a layer mask to cover sky and dark part of the image
Duplicated “paint daubs” layer two times
Merged “paint daubs” layers in Overlay, Multiply and Screen modes
Adjusted opacity
Made a displacement map based on “asphalt” image (red channel, Gaus Blur 2 pix, adjust levels to increase contrast)
Applied “Displace” filter to each of the “Paint Daubs” layers using the displacement map.

Pavel

Layers snapshot is attached
Great manipulation and instructions, Pavel. Thanks for sharing your method.

~Danny~
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  #29  
Old 09-18-2006, 09:57 AM
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Craig Walters Craig Walters is offline
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pavel, thank you. i was wondering if you'd used a displacement map or something else. that answers that. and no, it doesnt translate exactly into psp. you say you made a layers mask; is that the one on your layer palette that says curves? i know ps gets fancier than psp on this stuff.

basically, what i see is that you masked out the parts you didnt want showing on the girl pic, did a displacement mapping of the asphalt pic onto the girl (or the girl onto the asphalt) and used some other filters and blend modes on the girl pic to simulate a chalk look. is that close?

in psp i'd have to do this a bit differently, but i think it could be done.

at any rate, it's a clever effect.

craig
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  #30  
Old 09-18-2006, 06:16 PM
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pavel123 pavel123 is offline
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Quote:
Originally Posted by Kraellin

basically, what i see is that you masked out the parts you didnt want showing on the girl pic, did a displacement mapping of the asphalt pic onto the girl (or the girl onto the asphalt) and used some other filters and blend modes on the girl pic to simulate a chalk look. is that close?

craig
That about sums it up. I used layer mask to cover some parts of the girls pic (the places there asphalt is seen), used a simple filter on a girls pic (it basically) simplifies the image, made three layers with the girl after filter, used three different merging modes (one to increase contrast, one to darken and to boost colors and one to lighten), used opacity sliders on each of the layers to get a decent looking pic, did a displacement mapping of the asphalt pic onto the girl (for each of three layers)

Pavel
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