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T-Rex

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pixel_monkey



Senior Member

Registered: June 2007
Location: Los Angeles, CA
Posts: 277
users gallery
Modeled in Maya
· Date: Mon August 20, 2007 · Views: 1520 · Filesize: 16.8kb · Dimensions: 500 x 338 ·
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Keywords: T-Rex
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jpaul
Junior Member

Registered: August 2007
Thu August 23, 2007 4:43pm

hi this is paul u did amaging job.can give me the suggesion for 3d to this mail sudhakar@q8reflections.com.i hope u will.thakn u.
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pixel_monkey

Senior Member

Registered: June 2007
Location: Los Angeles, CA
Posts: 277
Tue August 28, 2007 8:25pm

Hey Paul,
Thanks for your interest in my work. While it may seem reasonable to guide you to a book or give you a few pointers like I would with Photoshop, but the reality is that it's much more complicated. 3D is such vast subject with many different areas of interests that you'll find yourself devoting most of your time just to study a tiny piece out of the whole pie. Depending on your interest, you might find yourself specializing in one of the following:

-3D Modeling (my specialty)
-Texturing
-Lighting and Rendering
-Animation
-Rigging
-Dynamics

These are just the major areas in general. There are a lot more in the production pipeline depending on the companies. Each area is a whole new subject all by itself. Take 3D modeling for instance, there are polygonal, nurbs, and sub-division modeling. Each of them is another brand new subject that most modelers will have to pick one or the other. Depending on what they're trying to go into, they'll have to focus most of their time on either organic or non-organic modeling, and low-res or hi-res modeling. If you get the gist of this you'll see why so many 3D artists are working strictly in a specific area in a production company. A normal project takes weeks, months, or even a year or more to complete. I'd consider myself very good after my first year working with Photoshop, but I'm still a greenhorn after years working in 3D(Maya). I'm not trying to discourage you from getting into 3D. I'm simply laying out the facts. Like everything else, hard work is required if you want to be good at it. With all that being said, I'd suggest you to take a 3D fundamental course that teaches high-end 3D softwares, such as Maya and 3D Studio Max. It's the most reasonable approach that I could think of for anyone new to 3D. Best of luck.
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