Been wondering how they make "hidden object" screens like this:
http://www.touchmyapps.com/wp-conten...d-snares-3.jpg
For those unfamiliar there is a screen full of junk and you have to try to find the objects on the list below. When an object is found the "layer" for that object disappears. Or sometimes you pick one object up and drop it onto another to solve some small puzzle.
The quality of these screens can vary widely, but it often appears that the images are run through a filter then painted over manually. Most of the time it looks rushed, but for games this is understandable.
A typical screen might have 30 items or so (the list is chosen randomly). I'm assuming you would have a layer for each item and adjust the color to look correct in the scene? Does anyone have experience in this type of thing?
http://www.touchmyapps.com/wp-conten...d-snares-3.jpg
For those unfamiliar there is a screen full of junk and you have to try to find the objects on the list below. When an object is found the "layer" for that object disappears. Or sometimes you pick one object up and drop it onto another to solve some small puzzle.
The quality of these screens can vary widely, but it often appears that the images are run through a filter then painted over manually. Most of the time it looks rushed, but for games this is understandable.
A typical screen might have 30 items or so (the list is chosen randomly). I'm assuming you would have a layer for each item and adjust the color to look correct in the scene? Does anyone have experience in this type of thing?
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