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Painting Logo on Room

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  • Painting Logo on Room

    Hello People , I am stuck with some real tricky job here , my client want me to put their Logo as painted in the room , Following is the Ref image which my client has sent me to follow , actually they will give me blank room image where i have to create mask of all the furniture and convert into that one specific color and than place the logo on top of that looking like its been painted not superimposed in photoshop , Any help is appreciated , kindly advice .
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  • #2
    Re: Painting Logo on Room

    If you can't do it, send it to someone who can and don't accept jobs you can't deliver on. I would do this with pen toll, then mess up the mask here and there to look more painted.

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    • #3
      Re: Painting Logo on Room

      Hello Skooby , Thanks for your answer , We are doing this in Illustrator by Modifying the text as Shape as Products Flow Goes while Maintaining the perspective, I was wondering if some of you guys has done any similar jobs in PS , and could advice me.

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      • #4
        Re: Painting Logo on Room

        I have and you got the advice, there is no easier way to do it. If it's REALLY complicated like a logo with a bunch of curves, then I would make a rough 3d model of the room, and project the logo, render the whole thing, then use that as a reference to paint in the actual space client provided using pen tool.

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        • #5
          Re: Painting Logo on Room

          Very Nice Idea , Unfortunately client is not paying that much to create the 3D Model . But really Great Advice Skoobey .

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          • #6
            Re: Painting Logo on Room

            Well if the orange logo is on a separate layer, using Multiply as the blending mode may give it a quick 3d look.

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            • #7
              Re: Painting Logo on Room

              Originally posted by philbach View Post
              Well if the orange logo is on a separate layer, using Multiply as the blending mode may give it a quick 3d look.
              It wouldn't be suitable for a level of work suitable for commercial use. Really I'm with skoobey on this one. I know how I would approach it. Modeling and redoing the lighting is good, but it's very time consuming and can be difficult. Barring that you have to illustrate a certain number of shadows as best as possible and make color corrections by hand. For me it would be channel mixer as a primary color matching layer, followed by a lot of additional painting work to seat the thing. It's not one or two layers. It requires many, lots of reference, and good judgement of the result. It's very very difficult to handle this kind of thing if your retouching experience is limited to less illustrative more straightforward kinds of things.

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