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  • How to copy and use any texture?

    I can't seem to find an answer to this in search. How to copy texture from image content and reuse it the same picture?

    Say for example I want to smooth a portrait background (paper role has many folds). Dodge and burn does not work here, so I have to paint in the same color and brightness over some of the background. That will kill texture, how do I extract the original texture from the paper and post it back over the painted and smooth background?

    This can also apply to a wrinkled pillow or a suite where I need to iron out the fabric, but risk losing detail because of that.

    Any help much appreciated!

  • #2
    Re: How to copy and use any texture?

    Did you try to use a healing brush tool?

    Comment


    • #3
      Re: How to copy and use any texture?

      Originally posted by chillin View Post
      Did you try to use a healing brush tool?
      Yes and it does not work.

      Given the large areas to be fixed healing brush is not useful, because it works in spots. Painting with a soft brush at low opacity on the other hand addresses the entire area and blends in well. The only problem is the loss of detail/texture. I am hoping there is a way to reintroduce the texture by copying it or part of it and pasting it in softlight mode for example. Its just that I have no clue how to capture texture separately and then paste it over the painted area.


      Thanks
      Last edited by abdul10000; 07-15-2010, 01:04 AM.

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      • #4
        Re: How to copy and use any texture?

        It would always be better to post an example of the problem ... no need to upload the whole image ... just part of it.

        In these cases I usually do the following:

        • loosely select around the missing texture area and lightly feather the selection.

        • Right click in the middle of my selection, choose 'Transform Selection' from the menu.

        • Move the 'marching ants' to a good part of the image (texture), press Ctrl+C to copy, then Ctrl+J to paste my selection to a new layer.

        • Use the 'Move Tool' to move the new selection layer over the problem area to cover it.

        • If necessary, use the Heal Brush around the borders to better blend in the selection with the rest of the image.

        An example: original and damaged area in Attachment 1
        Selection and fix in Attachment 2.

        Hope this helps.
        Attached Files

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        • #5
          Re: How to copy and use any texture?

          Sounds like you'd need some frequency separation technique: http://www.modelmayhem.com/po.php?thread_id=439098
          Paint on/blur the lower frequency, leave the high frequency alone (or clone on it if necessary).

          Comment


          • #6
            Re: How to copy and use any texture?

            Check this tutorial about adding texture to lips she shows how to add only the texture from any external image easily.

            https://www.digitalphotoshopretouchi...als/candy-lips

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            • #7
              Re: How to copy and use any texture?

              Originally posted by Der_W View Post
              Sounds like you'd need some frequency separation technique: http://www.modelmayhem.com/po.php?thread_id=439098
              Paint on/blur the lower frequency, leave the high frequency alone (or clone on it if necessary).
              I use that method mostly for sharpening .... Care to post an example on how to use it for restoring texture?

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              • #8
                Re: How to copy and use any texture?

                Sharpening with this technique is not the most important task for which frequency separation is helpful, as it is (or would be in a perfect world) the same as using Smart Sharpen with remove set to the blurring filter you used to separate the frequencies (Gaussian Blur for most people; now if you used something that's not available in Smart Sharpen's removal, like Surface Blur, that's another thing :-)).

                Anyways, I already did a tutorial on working with the different frequencies for OPR: http://www.youtube.com/watch?v=2D2GZgUs9BQ.
                The basic principle is to separate the frequencies, blur/repaint the lower one and you should be finished. If not, clone a little on the higher frequency.
                Hope that'll help you :-).

                Edit: I guess you won't even need the color separation, so you can leave that out :-).

                Edit #2: Oh my... you made me re-watch my tutorial... I guess I'd do it a little different nowadays ;-).
                Last edited by Der_W; 07-15-2010, 02:17 PM.

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                • #9
                  Re: How to copy and use any texture?

                  Wow! That looks great for both, colour and texture!

                  I'm off to Munich today but I'll try it out as soon as I'm back home on Monday.

                  Thank you so much for sharing!!

                  Originally posted by Der_W View Post
                  Sharpening with this technique is not the most important task for which frequency separation is helpful, as it is (or would be in a perfect world) the same as using Smart Sharpen with remove set to the blurring filter you used to separate the frequencies (Gaussian Blur for most people; now if you used something that's not available in Smart Sharpen's removal, like Surface Blur, that's another thing :-)).
                  ..Another tip to try out! ...Yep, up to now, I've been using it with Gaussian Blur for Smart Sharpening... Any other task to recommend?

                  Thanks again!

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                  • #10
                    Re: How to copy and use any texture?

                    I just collected some ideas for a German blog (but mostly retouching techniques as they're more into retouching then restoring) ;-).

                    You could for example use Surface Blur (the best, but also slowest) or simply use the Median filter. It also preserves some of the edges but is way faster than SB.

                    With your LOW layer you can select any non-homogeneous area, feather that selection and apply a blurring filter. Most of the time Gaussian Blur should do the trick, but sometimes I love the results Motion Blur delivers.
                    Next put a new layer on top of that in "Normal" mode, use the paint brush with lowered opacity and sample good colors nearby hard to fix areas. Paint over them a few times and they should disappear (of course you should re-sample a lot).
                    You could even use that technique to get rid of discoloration, but I'd rather recommend to create a new layer above the "Normal" one in "Color" mode for this.

                    Now on to the HIGH layer. You can clone on that (hard edged brush) in "Lighten"/"Darken" mode for most precision.
                    Next you can clip a Soft Light dodge & burn layer to that HIGH layer and dodge & burn on that. Because most color is on the LOW layer, that won't affect colors as much.
                    Or clip a curves adjustment layer to it, fix the midpoint to 128/128 and control the amount of sharpening/softening by doing a S-curve.

                    And something nice I recently came up with is use it to make ACR more non-destructive.
                    Open any image in ACR, hold down [Shift] and click on the new "Open object" button.
                    Now you'll have the image as a Smart Object, referring to ACR.
                    Copy it, raster the copy and apply any blurring filter to the Smart Object. Now use frequency separation to create a high pass of the copy you just created. From now on you can clone etc. as much as you want, but when you decide, you don't like the colors anymore, just double-click on your Smart Object, go back to ACR and change them.
                    No need to update/redo all the cloning you just did :-)

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                    • #11
                      Re: How to copy and use any texture?

                      Can't it be possible to use the history brush? eg
                      fill the entire image with the texture and then return back to the previous stage before the filling and then set history brush to paint the texture wherever you want with the opacity and blending mode required.

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                      • #12
                        Re: How to copy and use any texture?

                        Originally posted by Flora View Post
                        Care to post an example on how to use it for restoring texture?
                        Flora,

                        The important thing to remember is that "texture" is a really relative terminology.

                        First we need to determine what texture is

                        For example... in a close up beauty image we can agree that texture would be pores, hairs, fur

                        But if we are talking about a fashion image where the model is placed far in the BG then the pores are not longer the *texture* of the image. The texture in that case would be tonal variation in the skin/clothes.

                        Having said that we can go even further when relativizing the term and say there's different kinds of texture.

                        Lets go back to the beauty image of the first sample.

                        IMO - The skin texture is a summary between small radius tone/light graduations - the pores/hair/fur - and pixel dust (three different radius of detail joined together to create the visual illusion of "skin" - I'm saying illusion because you can fake what it's there in a beauty image by default.

                        Now.. going away from the Beauty example we could say the same thing about ANY texture in ANY image.
                        Texture in clothing of an old image: small radius tone/light graduations - fabric material - grain

                        So... now that we understand that texture is not just ONE radius of information we can say that to move texture from on place to another you need to separate that texture into the different radius.

                        Using HP for this (specially the apply image based HP or -50 legacy contrast based HP for accuracy) you create one HP of each radius you *think* adds up to create the final illusion and you place one over the other into the area you need to texturize and then use different contrast based blending modes (Linear light/Overlay) to make them work together.

                        Then, if applying this correctly you can create the illusion of any kind of texture in any kind of surface.

                        Hope that makes sense to someone

                        x


                        Sample: http://www.nataliataffarel.com/TEXTURE.jpg
                        Last edited by Godmother; 07-16-2010, 07:42 AM.

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                        • #13
                          Re: How to copy and use any texture?

                          Hi

                          This might be an interesting read.

                          http://www.gamasutra.com/view/featur...ass_filter.php

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                          • #14
                            Re: How to copy and use any texture?

                            Der_W,
                            thank you so much for your excellent tips!!!
                            Since coming back, I've been 'experimenting' with nearly all of them!!! In most cases I've had great results... so ... I'll keep on experimenting
                            The parts I really found great are:
                            • heal the blemishes on the High Frequency Level
                            • Restore the colours on the 'Color Mode' Background copy placed on top.

                            Still got to practice on the 'Texture' though.

                            Thanks again ... and don't get tired of posting your brilliant tips!!!

                            4personnen,

                            surely worth a try! Thank you!



                            Natalia,


                            It surely makes a lot of sense!!!!

                            Thank you so much for your excellent explanation about the different kind of Texture and just as excellent tip on using the different HP Layers created on each different Radius for adding the right 'illusion' of Texture on any kind of surface!!!!

                            Just great ... thank you again
                            x

                            bonzo5988,

                            great link!!!
                            Thank you so much for sharing it with us!!!

                            P.S. .... seems we have scared away the original poster abdul10000

                            Comment


                            • #15
                              Re: How to copy and use any texture?

                              Originally posted by Flora View Post
                              P.S. .... seems we have scared away the original poster abdul10000

                              no I am still around just trying to read everything before posting comments and questions. Its just that people keep posting interesting stuff and I can't keep paste. Eventually I will be posting.

                              Comment

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