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  • a very bad skin

    What if you have to deal with a very bad skin with pimple by pimple?
    I usually apply some combination of D&B and frequency split to smooth the skin texture. But it takes a bit too much time I'd like to commit to it.

    I'm not looking for a quick method 'how to end up with blurred skin', but maybe there are some faster ways to turn such horrible original to smooth and even skin texture that I just don't know.

    Do you know any faster, yet still neat way to get rid of the horrible texture?

    Examples beneath
    Attached Files

  • #2
    Re: a very bad skin

    There isn't a really quick way if you want quality work. I kind of like some of the lines in the skin. They make it feel more realistic. As for the little dots and stuff, assuming these samples are at 100%, I'd make a cloning pass for the smallest stuff. I might do some reduction on the small hairs in that pass too. You can click the layer used on and off to check for errors and fix them before going past this step. Other methods might be too tedious, especially given how much contrast is on them. The skin may look really bad, but i've gotten plenty of photos like it. To a degree you have to see this the way it'll look in print. If you're viewing on a bright contrasty monitor as many people do at 100% it often makes skin look far rougher and magnifies these small details way further than you'll see them later. If you had to, you could turn out something passable from this in an hour or less. If you wanted it to look top notch probably longer.

    Comment


    • #3
      Re: a very bad skin

      Here's a quickie before/after on your third image.

      Dust & Scratches filter applied: Radius 10, Threshold 17
      Followed by a touch of high radius USM: Amt 30, Radius 30
      Attached Files

      Comment


      • #4
        Re: a very bad skin

        Wow, flashtones, that's amazing.

        Comment


        • #5
          Re: a very bad skin

          I also play with dust & scratches but I'm a bit concerned about the final texture. When you view it at 100% it looks weird and unnatural. Anyway thanks for your help Flashtones.

          Kav, yes I want quality work, and it seems that most of the skin I get to retouch is really bad Another thing I don't like to rely on my monitor cause others may have theirs set in such a way they would see much more. so I try to retouch each dot, even those which seem they shouldn't be noticed.
          Thanks

          Comment


          • #6
            Re: a very bad skin

            Dust & Scratches filter really does an amazing job here. I realize I might have underestimated it!

            One question tho, the filter creates aliased areas with flat color, anyone able to think of any clever ways of softening these? Perhaps separating them out and selectively blur those areas?
            Attached Files
            Last edited by Chain; 12-02-2010, 02:36 PM. Reason: Added screenshot

            Comment


            • #7
              Re: a very bad skin

              Originally posted by Chain View Post
              Dust & Scratches filter really does an amazing job here. I realize I might have underestimated it!

              One question tho, the filter creates aliased areas with flat color, anyone able to think of any clever ways of softening these? Perhaps separating them out and selectively blur those areas?
              Dust and scratches isn't that useful. You have a lot of shapes and pronounced roughness. Softening the edges of a pimple isn't the same as removing it, and if you soften it to the point of removing it, you lose the natural quality to the image.

              If you want it to look good, you don't want to hit every pixel in the area. It should be far more selective than any automated method can give you. Oh and don't worry what it will look like on someone else's monitor. If it's going to print, your concern should be how it will print. If you just try to take away everything because you're afraid of what someone else will see, you're likely to end up overdoing it. It's important to have an objective view on what will actually detract from the photo relative to the style of work the photographer is known for. Overdoing it just makes the image look worse and takes longer, so it hurts you twice. It does require some spot work, but you need to know what to hit in order to work effectively. When I looked at that image, I could see how I'd do it.

              Something that's often understated, you need to make sure you're not overly fatiguing your eyes looking at the screen. It's one of the hugest hits to efficiency. Do you use photoshop shortcut keys or mouse over your tool palette? When it comes to rough skin, it's never that quick, but working habits can make a huge impact.

              Comment


              • #8
                Re: a very bad skin

                Originally posted by Flashtones View Post
                Here's a quickie before/after on your third image.

                Dust & Scratches filter applied: Radius 10, Threshold 17
                Followed by a touch of high radius USM: Amt 30, Radius 30
                What version of photoshop created this? That's better detail than I've seen it retain historically. Maybe if you did this on a duplicate layer and erased some of the edges where it was most damaging? I still prefer precision but that's way better detail than it used to maintain.

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                • #9
                  Re: a very bad skin

                  Originally posted by kav View Post
                  What version of photoshop created this? That's better detail than I've seen it retain historically. Maybe if you did this on a duplicate layer and erased some of the edges where it was most damaging? I still prefer precision but that's way better detail than it used to maintain.
                  no... it's about the radius. Try those settings.

                  AND he sharpened after the D&S

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                  • #10
                    Re: a very bad skin

                    Originally posted by Godmother View Post
                    no... it's about the radius. Try those settings.

                    AND he sharpened after the D&S
                    I noticed the range and the sharpening applied. I tried something similar on someone's suggestion a couple years ago. While I can still see a texture loss it appears a lot less invasive than what I'm used to seeing from automated filter actions, unless I'm mistaken and just require more coffee today due to lack of sleep.

                    Comment


                    • #11
                      Re: a very bad skin

                      I used CS5.

                      I did that work late at night. Looking at it with today with fresher eyes I'd say the sharpening was unnecessary.

                      Here's D&S again at 10/17 but without sharpening.

                      It's not ready for vogue, but not bad for 60 secs work either.

                      For finer control mask then brush in selectively.
                      Attached Files

                      Comment


                      • #12
                        Re: a very bad skin

                        D&S + D&B + 'some other tricks'

                        I should say these samples are far from being a very bad skin. I haven't seen full images, but skin is ok. Yes, it needs retouching, but it's not as hard to do as to retouch wrong lit dark skin models.
                        Attached Files

                        Comment


                        • #13
                          Re: a very bad skin

                          Originally posted by Asiris View Post
                          D&S + D&B + 'some other tricks'
                          This is a learning forum... don't see the point in posting something if you ain't gonna explain it fully.

                          "some other tricks" implies there's some secret formula that regular people don't know about, there ain't such a thing.
                          I'm willing to bet your "other tricks" are really already publicly explain techniques.

                          Could you elaborate on the "some other tricks" so people can actually know there's no secret formula?

                          Thanks

                          Comment


                          • #14
                            Re: a very bad skin

                            Couldn't one use Inverted High Pass at a correct radius and reduce those small blemishes?
                            Godmother?

                            Comment


                            • #15
                              Re: a very bad skin

                              Originally posted by qbic View Post
                              I usually apply some combination of D&B and frequency split to smooth the skin texture. But it takes a bit too much time I'd like to commit to it.
                              Mate, you are on the right track - you are already doing what you should do to achieve the best results possible. As Godmother points out, there are no secrets or shortcuts to be had: if you want quality you have to put in the time.

                              @ Asiris
                              Sorry mate, IMO that doesn't cut it. THE OP said:
                              I'm not looking for a quick method 'how to end up with blurred skin'
                              Unfortunately the sample you posted would probably be terribly blurry viewed as a full image - you have virtually erased all the traces of actual skin texture and depth.

                              The D&S filter will not work for a quick fix to remove pimples or skin impurities (and I don't think it works well in any of the provided samples here) because it smooths pixels uniformly all over - it was meant for removing dust from scanned trannies and it works a charm at that. On top of that it leaves very characteristic, visible flat streaks and weird pixelization if over-applied. Pimples and blemishes should be healed/cloned away. Once you do that if you want to save time you can try and do a D&S with a low radius - opacity to taste.
                              Cheers!

                              Comment

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