So I am fond of using all different kinds of dodge and burn techniques. Sometimes I like to dodge and burn with color on different blend modes... sometimes using softlight or overlay blend modes with neutral shades, sometimes I use curves. I just do it by feel with a sort of intuition about the color shift I may affect at the same time.

Sometimes I use the Dodge and Burn tool itself for its capacity to target highligh, midtone, or shadow... but I tend not to use it as much since I prefer not to use destructive methods.

Of course, I always give myself a headache whenever I try to understand the math behind the blend modes, but I still try to understand it anyway, even if most of the time I just end up winging it in my actual retouching work.

My question is this: Which blend modes are the dodge and burn tool equivalent to? Is it basically a shift in the curve? Or is it equivalent to 'color dodge' and 'color burn' blend modes? Or is it more of a 'screen' and 'multiply', or 'linear burn' and 'linear dodge'?

I tried googling for answers and found this blog post: http://losingfight.com/blog/2007/09/...nd-burn-tools/

Unfortunately, I already had two glasses of wine with dinner and this is over my head right now. I wish I could think in math and code, but I'm more of a touchy-feely artist. Can any of your brainy folks help me to understand the math behind the dodge and burn tool?

Sometimes I use the Dodge and Burn tool itself for its capacity to target highligh, midtone, or shadow... but I tend not to use it as much since I prefer not to use destructive methods.

Of course, I always give myself a headache whenever I try to understand the math behind the blend modes, but I still try to understand it anyway, even if most of the time I just end up winging it in my actual retouching work.

My question is this: Which blend modes are the dodge and burn tool equivalent to? Is it basically a shift in the curve? Or is it equivalent to 'color dodge' and 'color burn' blend modes? Or is it more of a 'screen' and 'multiply', or 'linear burn' and 'linear dodge'?

I tried googling for answers and found this blog post: http://losingfight.com/blog/2007/09/...nd-burn-tools/

Unfortunately, I already had two glasses of wine with dinner and this is over my head right now. I wish I could think in math and code, but I'm more of a touchy-feely artist. Can any of your brainy folks help me to understand the math behind the dodge and burn tool?

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