Hi all!
Sure you all now that after D&B the dodge parts get over-saturated and burn parts undersaturated, getting as result a mix-colored (or must say mix-satured) skin.
This is very annoying and unaceptable in some works. I have been reading about it and the theory is clear: curves, tone-saturation and gradient maps. What I didn't found so easy was the way to put these theory in practice.
I tried but in some photos the colors didn't match at all, so I'm doing some thing wrong. I'm asking here for some tutorial or workflow that shows how to homogenize an image after dodge and burn. I know there's no rules about it, but still interested in see some of these.
Thank you in advance, and sorry for my english
PS: I do dodge and burn by curves adjustment layer
Sure you all now that after D&B the dodge parts get over-saturated and burn parts undersaturated, getting as result a mix-colored (or must say mix-satured) skin.
This is very annoying and unaceptable in some works. I have been reading about it and the theory is clear: curves, tone-saturation and gradient maps. What I didn't found so easy was the way to put these theory in practice.
I tried but in some photos the colors didn't match at all, so I'm doing some thing wrong. I'm asking here for some tutorial or workflow that shows how to homogenize an image after dodge and burn. I know there's no rules about it, but still interested in see some of these.
Thank you in advance, and sorry for my english
PS: I do dodge and burn by curves adjustment layer
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