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Re: Is there any video out there for a similar tas
They've done every trick in the book. There is no easy answer. Some motion blur on the backdrop, a lot of contrast and DNB on the backdrop. Car has been cleaned up considerably, pretty obvious on the fender. Cloning on the bushes in front is also obvious, and those double mountains and rocks. And the water splashes must be a composite.
Nice tone but I'd avoid the step and repeat wallpaper effect!
read your comment before looking...
wow - without even looking at the vehicle, that background is among the worst compositing I've seen (by someone/people that should know better)
Chances are the car is synthetic - created in CGI.
The step and repeat is an embarrassment to the craft.
I was looking at the vehicle before I realized you guys meant the background elements. They were probably short on components, but it's weird that they let it go with the same rock in two different adjacent spots, not to mention the water splashes. The car could have been rendered, but it would have still received considerable retouching. You can see along the beltline and then again connecting the two fenders, you have a brighter portion to show off that detail. The other parts in those areas were definitely darkened during post, and they seem to have tweaked that reflection. It wouldn't have been as bright. If they output separate passes they could have achieved that partly by tweaking the reflection pass in that area. The tires received some work to show their shape. There's no way lighting gave them that perfectly traced out convex reflection. The gradient effect on the windshield was definitely either done or accentuated in post. If it was a photo I would say it could have been the result of different lighting setups comped in during post. There are a couple distinct blends on the hood details. I don't want to call them fillets because they don't look like that so much. Anyway those details are difficult to light and were definitely at least emphasized in post. Then I see all the obvious details such as the name being adjusted for readability, sharply delineated seams such as the shut line on the hood, and those headlights probably received some work to show off their shape.
If this was CG in origination, the original would look quite flat if they output in passes. It's even more the case if they're using a linear compositing workflow. They aren't displayed linear on screen but still always look flat. The environmental reflections would typically be done with a spherical hdri. It's normal for one to accompany a backplate where the vehicle is to be composited along with all available information regarding the lens focal length, film back / sensor dimensions, measured distance from the camera to where the vehicle would stand, camera height, and camera angle. It's not possible to fully rebuild an outdoor scene, which is why you would just use a dome for primary reflections. Additional "cards" could be used where necessary for emphasis to promote the right look to rendered reflections. The camera angle and proximity would however be recreated in the scene so as to set up a reasonably accurate projection.
I like that they added motion blur to the greenery near the driver side but did not add it to the greenery reflected on the windshield...
That's a good catch. I'm not sure if they did that in retouching, or assuming this was rendered output a vector pass to create rasterized blur post render. The vehicle itself definitely has a rendered look. If they were rendering, a mapped dome light just regards everything as infinite in distance. It can create issues setting this stuff up. When I see a lot of missing details like that, I start to wonder if they were under time/budget constraints.
Re: Is there any video out there for a similar tas
My first impression was that it is an art director's layout to brief a retoucher. Apart from the clumsy repetition of rocks etc, the integration of the vehicle is poor. Not a splash or drop of water on the bonnet or bumpers? Wheel spin blur travelling at very low speed? I love the way the heather drops in and out of focus in all directions though lol. Given the skewed appearance of the front end details, it looks like the vehicle has been distorted to sit within the terrain. Having the headlights on would give it the picture a boost too. Putting a windscreen highlight over the driver is an oft used device to disguise driver ethnicity - it enables use of the image across different markets. A bit crude in this case though. Of course, this could all be an elaborate joke!?
My first impression was that it is an art director's layout to brief a retoucher. Apart from the clumsy repetition of rocks etc, the integration of the vehicle is poor. Not a splash or drop of water on the bonnet or bumpers? Wheel spin blur travelling at very low speed? I love the way the heather drops in and out of focus in all directions though lol.
Your explanation is plausible, although I've seen published shots where they deliberately left out certain splashes so as not to obscure details of the vehicle. The vehicle paint and metal has definitely been retouched, and the reflections used aren't entirely in line with the choice of backplate. I'm wondering if this is a mockup to repurpose a retouched image from another shot as a cost cutting measure. I noticed the heather. It's just quick cloning with a soft brush. The original source may be sharper. They did the same thing with foilage on the other side.
Given the skewed appearance of the front end details, it looks like the vehicle has been distorted to sit within the terrain. Having the headlights on would give it the picture a boost too. Putting a windscreen highlight over the driver is an oft used device to disguise driver ethnicity - it enables use of the image across different markets. A bit crude in this case though. Of course, this could all be an elaborate joke!?
I always wondered why they did that windshield highlight thing. I'm not sure about the distortion. I noticed the scaling was off and that it wasn't shot with the same focal length/proximity. That could be it. I don't see its value as a joke, and as mentioned that paint is definitely retouched. I don't think it's possible to light a car to look like that straight from the camera.
Re: Is there any video out there for a similar tas
Windscreen highlights are also used to hide the fact there is no driver at the wheel like in a studio shot! Also, the reflections on the side windows are of a flat landscape at odds with the mountain valley setting. The front passenger side corner has been stretched IMO; the distortion is given away by the raised panel on the bonnet (hood) not being parallel to the screen or the front bonnet edge and there is a kink in the bumper (fender). The colour has been applied more as a flat wash than naturally but that seems to be the trend along with other HDR effects. Of course we can only guess at the reasons behind the project but it feeds a fun debate!
Windscreen highlights are also used to hide the fact there is no driver at the wheel like in a studio shot! Also, the reflections on the side windows are of a flat landscape at odds with the mountain valley setting. The front passenger side corner has been stretched IMO; the distortion is given away by the raised panel on the bonnet (hood) not being parallel to the screen or the front bonnet edge and there is a kink in the bumper (fender). The colour has been applied more as a flat wash than naturally but that seems to be the trend along with other HDR effects. Of course we can only guess at the reasons behind the project but it feeds a fun debate!
I always thought part of their purpose was to indicate the shape of the windshield in that vehicle. So much of car lighting and retouching is to show off various shapes. I'm not sure what you mean by HDR effects, because that term is used in a number of ways. I was pointing out that if it was rendered, lighting domes don't always produce the most realistic reflections. It's just not necessarily possible to rebuild everything perfectly for an outdoor shot. Indoors you could get a lot closer with primary structures. Hdr textures could be mapped to those, so the contributions of their indirect reflections could be computed to a higher degree of accuracy relative to the capabilities of that rendering engine.
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