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  • burn and dodge supported layers ?

    Hi

    may i know if you use supported layers to burn and dogde ?

    i use almost an 50% gray software layer and i use a soft brush ,low opacity to burn and dodge

    but do you use supported layers to help you to make a better and easier burn and dodge ?

    may i know what kind of supported layers do you use?

    thanks

  • #2
    Re: burn and dodge supported layers ?

    Hue saturation set to -100 saturation and blending mode set to color.

    Curves set to multiply.

    Comment


    • #3
      Re: burn and dodge supported layers ?

      Originally posted by skoobey View Post
      Hue saturation set to -100 saturation and blending mode set to color.

      Curves set to multiply.

      thanks
      that 's nice
      i use a gradient map , with 2 colors red and yellow , i played with underlying sliders
      but it's not great

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      • #4
        Re: burn and dodge supported layers ?

        i use two black layers bottom on set to color and top set to overlay, Gives alot of contrast but i fix what i see then i change the mode to soft light, which i fix problem areas then after that i just turn the top layer off then finish. Also have a white layer set to cant remember the mode off hand but its a negative layer for show brighter areas.

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        • #5
          Re: burn and dodge supported layers ?

          To screen?

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          • #6
            Re: burn and dodge supported layers ?

            Believe its Difference. Here is the action in case anyone wants it.

            Code:
            http://we.tl/FA8mLWpkjM

            Comment


            • #7
              Re: burn and dodge supported layers ?

              As a good samaritan, I have to tell you that this is not very efficient as you have three full resoulution layers.

              If you like things this way consider:
              Layer set to color>use hue saturation with saturation -100 with no mask

              or

              Layer set to color> solid color adjustment layer and use any color with saturation set to 0 with no mask

              Same goes for your overlay layer, it can be a solid color adjustment layer filled with black, and no mask

              Negative can be an invert adjusment layer with no mask

              This way you'll save yourself 100-300mb per file.

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              • #8
                Re: burn and dodge supported layers ?

                Adding to what skoobey said, a tip I learned freelancing at a retouch studio is to set your layers to not have masks by default. I have to admit, I don't always do this because I'm lazy, but the logic is, not only does it save some file size, but sometimes in a file you find and area that just doesn't make sense, and you have to turn on/off layers one at a time to see which one it is. More often than not, what happened was the layer was set on the mask and you inadvertently touched it with the brush making an errant blob, and you never really knew it happened. No masks where none are needed mean fewer mistakes.

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                • #9
                  Re: burn and dodge supported layers ?

                  Thanks guys but I end up deleting the help group after I'm done, thanks for the suggestions though

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                  • #10
                    Re: burn and dodge supported layers ?

                    Still saves RAM.

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                    • #11
                      Re: burn and dodge supported layers ?

                      Maxed out at 32GB lol

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                      • #12
                        Re: burn and dodge supported layers ?

                        I just created a action with your suggestion and the file size stays the same as my action. File size didn't increase at all actually.

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