Hello to everyone!
I'm pretty desperate so I would like to ask you if someone could help me to solve this issue.
A client asked me if I could make a woman half metal (in detail using the texture of his accessories) and half skin.
I looked for tutorial around: I noticed that the technique of adding texture with displacement map is the more diffuse. I tried a tutorial too, that was posted in the tutorial area here in retouchpro.
I tried a test just to see how this could look like. What I did was create a displacement map using a picture of a body and then putting the file of texture on a layer on the body layer, adding filter -> distortion -> move using the displacent map to the texture, and then simply changing the blending mode to overlay. I tried different blending modes to see what happens....
The result is much more stone than a proper metal shining, and the texture even if I keep the opacity at 100% is pretty light and it looks like more a body painting than metal.
I tried to create a metal texture in photoshop too, just to see how this could like but it's the same problem.... with the technique I tried it looks to much light and you don't have the perception of metal at all.
Does anyone have a specific experience about or any suggestion?
Thanks in advance :-)
Silvia
I'm pretty desperate so I would like to ask you if someone could help me to solve this issue.
A client asked me if I could make a woman half metal (in detail using the texture of his accessories) and half skin.
I looked for tutorial around: I noticed that the technique of adding texture with displacement map is the more diffuse. I tried a tutorial too, that was posted in the tutorial area here in retouchpro.
I tried a test just to see how this could look like. What I did was create a displacement map using a picture of a body and then putting the file of texture on a layer on the body layer, adding filter -> distortion -> move using the displacent map to the texture, and then simply changing the blending mode to overlay. I tried different blending modes to see what happens....
The result is much more stone than a proper metal shining, and the texture even if I keep the opacity at 100% is pretty light and it looks like more a body painting than metal.
I tried to create a metal texture in photoshop too, just to see how this could like but it's the same problem.... with the technique I tried it looks to much light and you don't have the perception of metal at all.
Does anyone have a specific experience about or any suggestion?
Thanks in advance :-)
Silvia
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