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DOF PRO (Depth Of Field Generator PRO)

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  • Plug-In: DOF PRO (Depth Of Field Generator PRO)

    http://www.dofpro.com/media/home_logo.jpg

    DOF PRO is the result of ongoing research, development and programming collaboration between Richard Rosenman and Martin Vicanek in an effort to produce a Photoshop® compliant plugin capable of delivering high quality, sophisticated Depth of Field and Bokeh effects quickly and efficiently as a post process.

    http://www.dofpro.com/gallery/dofpro_v40_gui.jpg

    DOF PRO v4.0.28 new features and enhancements

    - 100% multithreaded for increased workflow performance
    - Multigigabyte memory allocation support for Win 32/64
    - Real-world spherical and chromatic lenticular aberrations
    - Spherical aberration thickness control for crisp bokehs
    - Photometric burnout & purple fringing camera effects
    - Sophisticated "Cat’s Eye" aperture lens implementation
    - Pixel aspect ratio feature for NTSC, PAL & 16:9 output
    - Optimized image conversion featuring improved speed
    - Improved image conversion eliminating timeout errors
    - Interactive dialog resizing for larger preview displays
    - Dialog maximize, minimize, restore, default and close
    - Hundreds of new code fixes, improvements and updates
    - 64 bit version coming soon

    For more info, please visit the DOF PRO homepage at http://www.dofpro.com

    -Richard Rosenman & Martin Vicanek

  • #2
    Re: DOF PRO (Depth Of Field Generator PRO)

    Richard, great to hear from you! I've had DOF Pro 3 on my website forever.

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    • #3
      Re: DOF PRO (Depth Of Field Generator PRO)

      Awww! Fond memories of v3.0!

      I think I'll *finally* be able to get that 64bit version out soon!

      -Richard

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      • #4
        Re: DOF PRO (Depth Of Field Generator PRO)

        Let me know and we can get the page updated, and add others if you wish.

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        • #5
          Re: DOF PRO (Depth Of Field Generator PRO)

          Looks useful. Does the 'blur' literally stop at the mask edge without the protected element edge details spreading onto the unprotected background (as happens with gaussian blur and a mask)?

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