This is going to be a bit technical, so I apologize...
I do a lot of graphics programming in my spare time. To make a long story short, I am considering upgrading my graphics routines to support more than 32-bit RGBA. The real question is how far to go.
Moving to 64-bit RGBA would be pretty straightforward but at double the memory cost. The only other practical option is floating-point (128-bits per pixel), which takes quadruple the memory but has more dynamic range. Floating-point is also more of a pain.
I'm inclined to just do the 64-bit RGBA, but what do you think?
I do a lot of graphics programming in my spare time. To make a long story short, I am considering upgrading my graphics routines to support more than 32-bit RGBA. The real question is how far to go.
Moving to 64-bit RGBA would be pretty straightforward but at double the memory cost. The only other practical option is floating-point (128-bits per pixel), which takes quadruple the memory but has more dynamic range. Floating-point is also more of a pain.
I'm inclined to just do the 64-bit RGBA, but what do you think?
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