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  • Texture Compositing Tool

    Hello,

    I am developing a Texture Compositing Tool that is powered by a node graph engine.

    http://i.imgur.com/VL2o1Jj.gif

    These are some of the features we added recently:

    * PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and ambient illumination.
    * Native support and tools for normal images. (Convert Modify Blend)
    * New nodes for normal image sculpting. (Relief Grow Shrink Relax)

    I would appreciate if you guys could give it a try and let me know what you think.

    Thank you!

  • #2
    Re: Texture Compositing Tool

    Very cool! Will there be an OSX version?

    --shift studio.

    Comment


    • #3
      Re: Texture Compositing Tool

      Originally posted by shift studio
      Very cool! Will there be an OSX version?
      Eventually yes, PixaFlux has been developed using only cross platform libraries and tools... but I haven't even tried to compile it in anything different than windows... But I know this is a must!
      Thank you for your interest!

      Comment


      • #4
        Re: Texture Compositing Tool

        Very interesting! I am afraid I would be looking for a Mac version too.
        Keep up the good work.

        Comment


        • #5
          Re: Texture Compositing Tool

          Hello,

          We have just uploaded a new PixaFlux Beta Version (2016-04-05) with many new features.

          In this release we provide more PBR texture composition tools to simulate manipulating real world elements, keeping all PBR textures in sync:

          http://i.imgur.com/NFu1eh2.gif

          New Nodes:
          Stretch Node with multiple one to one input - output.

          New Node Features:
          Color Range node with multiple outputs.
          Mix Node with Minimum, Maximum and Multiply mix methods.
          External Node with multi output support.
          Transform Node with multiple one to one input - output.
          Resize Node with multiple one to one input - output.
          Linear Array Node with multiple one to one input - output.
          Reframe Node with multiple one to one input - output

          Tech:
          Read and Write support for TGA images.

          User Interface:
          Drag and Drop OBJ files into the Node Graph viewport.
          Double click connections to set Active and Display node.
          Node Graph Frames.

          YouTube video with new release features.

          Thank you guys for your comments and feedback. For the next release I will add more of the features you have suggested.
          Last edited by pixaeiro; 04-06-2016, 08:58 AM.

          Comment


          • #6
            Re: Texture Compositing Tool

            Hello,

            There is a new PixaFlux release (2016-04-23).

            For this release we have continued improving the texture compositing features of PixaFlux, focusing on the concept of texture elements.

            http://i.imgur.com/a4jHvEW.gif

            New release features in YouTube.
            PBR Texture Compositing Video Tutorial in YouTube

            New Nodes
            Offset Node with multiple one to one input - output.

            New Node Features
            Flip Node with multiple one to one input - output.
            Align Node with multiple one to one input - output.
            Perspective Node with multiple one to one input - output.
            Stretch Node manipulator resize.

            User Interface
            File > New > New PBR Project
            Model to Display: Box - Sphere - Cylinder.
            Hold down shift to prevent autoconnect.

            Thank you for all your feedback. For the next release we'll continue working on the texture compositing features of PixaFlux.

            Comment

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